"*showFPS: False \n" \
"*fpsSolid: True \n" \
"*doubleBuffer: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_noof 0
# define release_noof 0
#define N_SHAPES 7
-/* For some reason this hack screws up on Cocoa if we try to double-buffer it.
- It looks fine single-buffered, so let's just do that. */
-static int dbuf_p = 0;
+static int dbuf_p = 1; /* always */
ENTRYPOINT ModeSpecOpt noof_opts = {0, NULL, 0, NULL, NULL};
int i;
noof_configuration *bp;
- if (!bps) {
- bps = (noof_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (noof_configuration));
- if (!bps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, bps, NULL);
bp = &bps[MI_SCREEN(mi)];