#define DEFAULTS "*delay: 10000 \n" \
"*showFPS: False \n" \
"*fpsSolid: True \n" \
+ "*doubleBuffer: False \n" \
# define refresh_noof 0
# define release_noof 0
int i;
noof_configuration *bp;
+#ifdef HAVE_JWZGLES
+ dbuf_p = 1;
+#endif
+
if (!bps) {
bps = (noof_configuration *)
calloc (MI_NUM_SCREENS(mi), sizeof (noof_configuration));
bp->glx_context = init_GL(mi);
glDrawBuffer(dbuf_p ? GL_BACK : GL_FRONT);
- glClearColor(0.0, 0.0, 0.0, 1.0);
glEnable(GL_LINE_SMOOTH);
glShadeModel(GL_FLAT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);