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From http://www.jwz.org/xscreensaver/xscreensaver-5.23.tar.gz
[xscreensaver]
/
hacks
/
glx
/
pinion.man
diff --git
a/hacks/glx/pinion.man
b/hacks/glx/pinion.man
index 3ee2e5efcfbb65fc6c5d398d7614edbb2d0d5056..3ae6eff591729b8703d2fa19b1d384ffae2dc490 100644
(file)
--- a/
hacks/glx/pinion.man
+++ b/
hacks/glx/pinion.man
@@
-10,6
+10,8
@@
pinion - draws a scrolling sequence of interconnected gears
[\-spin \fIratio\fP]
[\-size \fIratio\fP]
[\-max-rpm \fIint\fP]
[\-spin \fIratio\fP]
[\-size \fIratio\fP]
[\-max-rpm \fIint\fP]
+[\-wireframe]
+[\-fps]
.SH DESCRIPTION
The \fIpinion\fP program draws an interconnected set of gears moving
across the screen.
.SH DESCRIPTION
The \fIpinion\fP program draws an interconnected set of gears moving
across the screen.
@@
-50,10
+52,11
@@
If any gear exceeds the maximum RPM, the current gear train is broken there,
and we start a new train. Default: 900 RPM. (At 30 FPS, that's about half
a rotation per frame.)
.TP 8
and we start a new train. Default: 900 RPM. (At 30 FPS, that's about half
a rotation per frame.)
.TP 8
+.B \-wireframe
+Render in wireframe instead of solid.
+.TP 8
.B \-fps
.B \-fps
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.
.SH ENVIRONMENT
.PP
.TP 8
.SH ENVIRONMENT
.PP
.TP 8
@@
-64,7
+67,7
@@
to get the default host and display number.
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
.SH SEE ALSO
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
.SH SEE ALSO
-.BR gears (
1
),
+.BR gears (
MANSUFFIX
),
.BR xscreensaver (1),
.BR X (1)
.SH COPYRIGHT
.BR xscreensaver (1),
.BR X (1)
.SH COPYRIGHT