http://packetstormsecurity.org/UNIX/admin/xscreensaver-3.31.tar.gz
[xscreensaver] / hacks / glx / pipes.c
index 926b7e332e4c769d6584bd559d3e0426479ee670..31a0bdd305756fe6e496a8a5432f55a1b4a6acb4 100644 (file)
@@ -54,11 +54,14 @@ static const char sccsid[] = "@(#)pipes.c   4.07 97/11/24 xlockmore";
 # define PROGCLASS                                     "Pipes"
 # define HACK_INIT                                     init_pipes
 # define HACK_DRAW                                     draw_pipes
+# define HACK_RESHAPE                          reshape_pipes
 # define pipes_opts                                    xlockmore_opts
 # define DEFAULTS      "*delay:                100     \n"                     \
                                        "*count:                2       \n"                     \
                                        "*cycles:               5       \n"                     \
                                        "*size:                 500     \n"                     \
+                       "*showFPS:      False   \n"                 \
+                       "*fpsSolid:     True    \n"                 \
                                        "*fisheye:              True    \n"                     \
                                        "*tightturns:   False   \n"                     \
                                        "*rotatepipes:  True    \n"
@@ -112,11 +115,7 @@ ModeSpecOpt pipes_opts =
 #ifdef USE_MODULES
 ModStruct   pipes_description =
 {"pipes", "init_pipes", "draw_pipes", "release_pipes",
-#if defined( MESA ) && defined( SLOW )
  "draw_pipes",
-#else
- "change_pipes",
-#endif
  "change_pipes", NULL, &pipes_opts,
  1000, 2, 5, 500, 4, 1.0, "",
  "Shows a selfbuilding pipe system", 0, NULL};
@@ -144,9 +143,8 @@ ModStruct   pipes_description =
 /*************************************************************************/
 
 typedef struct {
-#if defined( MESA ) && defined( SLOW )
        int         flip;
-#endif
+
        GLint       WindH, WindW;
        int         Cells[HCELLS][VCELLS][HCELLS];
        int         usedcolors[DEFINEDCOLORS];
@@ -490,8 +488,8 @@ MakeShape(ModeInfo * mi, int newdir)
        }
 }
 
-static void
-reshape(ModeInfo * mi, int width, int height)
+void
+reshape_pipes(ModeInfo * mi, int width, int height)
 {
        pipesstruct *pp = &pipes[MI_SCREEN(mi)];
 
@@ -501,6 +499,8 @@ reshape(ModeInfo * mi, int width, int height)
        /*glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 15.0); */
        gluPerspective(65.0, (GLfloat) width / (GLfloat) height, 0.1, 20.0);
        glMatrixMode(GL_MODELVIEW);
+
+  glClear(GL_COLOR_BUFFER_BIT);
 }
 
 static void
@@ -635,7 +635,7 @@ init_pipes(ModeInfo * mi)
        pp->window = MI_WINDOW(mi);
        if ((pp->glx_context = init_GL(mi)) != NULL) {
 
-               reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+               reshape_pipes(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
                if (rotatepipes)
                  pp->initial_rotation = NRAND(180); /* jwz */
                else
@@ -695,13 +695,6 @@ draw_pipes(ModeInfo * mi)
        if (!pp->glx_context)
                return;
 
-       glXMakeCurrent(display, window, *(pp->glx_context));
-
-#if defined( MESA ) && defined( SLOW )
-       glDrawBuffer(GL_BACK);
-#else
-       glDrawBuffer(GL_FRONT);
-#endif
        glPushMatrix();
 
        glTranslatef(0.0, 0.0, fisheye ? -3.8 : -4.8);
@@ -732,9 +725,7 @@ draw_pipes(ModeInfo * mi)
                glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0);
                /* Finish the system with another sphere */
                mySphere(0.6);
-#if defined( MESA ) && defined( SLOW )
-               glXSwapBuffers(display, window);
-#endif
+
                glPopMatrix();
 
                /* If the maximum number of system was drawn, restart (clearing the screen), */
@@ -970,11 +961,9 @@ draw_pipes(ModeInfo * mi)
 
        glFlush();
 
-#if defined( MESA ) && defined( SLOW )
-       pp->flip = !pp->flip;
-       if (pp->flip)
-               glXSwapBuffers(display, window);
-#endif
+    glXSwapBuffers(display, window);
+
+    if (mi->fps_p) do_fps (mi);
 }
 
 void