#include "xlockmore.h"
#include <GL/glu.h>
+#include "glxfonts.h"
+#include "normals.h"
#include "polyhedra.h"
#include "colors.h"
#include "rotator.h"
\f
-typedef struct {
- double x,y,z;
-} XYZ;
-
-static void
-normalize (XYZ *p)
-{
- double length;
- length = sqrt (p->x * p->x +
- p->y * p->y +
- p->z * p->z);
- if (length != 0)
- {
- p->x /= length;
- p->y /= length;
- p->z /= length;
- }
- else
- {
- p->x = 0;
- p->y = 0;
- p->z = 0;
- }
-}
-
-/* Calculate the unit normal at p given two other points p1,p2 on the
- surface. The normal points in the direction of p1 crossproduct p2
- */
-static XYZ
-calc_normal (XYZ p, XYZ p1, XYZ p2)
-{
- XYZ n, pa, pb;
- pa.x = p1.x - p.x;
- pa.y = p1.y - p.y;
- pa.z = p1.z - p.z;
- pb.x = p2.x - p.x;
- pb.y = p2.y - p.y;
- pb.z = p2.z - p.z;
- n.x = pa.y * pb.z - pa.z * pb.y;
- n.y = pa.z * pb.x - pa.x * pb.z;
- n.z = pa.x * pb.y - pa.y * pb.x;
- normalize (&n);
- return (n);
-}
-
-
/* Calculate the normals at each vertex of a face, and use the sum to
decide which normal to assign to the entire face. This also solves
problems caused by nonconvex faces, in most (but not all) cases.
normal.z += p.z;
}
- normalize(&normal);
+ /*normalize(&normal);*/
if (normal.x == 0 && normal.y == 0 && normal.z == 0) {
glNormal3f (p.x, p.y, p.z);
} else {
}
}
-static void
-load_font (ModeInfo *mi, char *res, XFontStruct **fontP, GLuint *dlistP)
-{
- const char *font = get_string_resource (res, "Font");
- XFontStruct *f;
- Font id;
- int first, last;
-
- if (!font) font = "-*-times-bold-r-normal-*-180-*";
-
- f = XLoadQueryFont(mi->dpy, font);
- if (!f) f = XLoadQueryFont(mi->dpy, "fixed");
-
- id = f->fid;
- first = f->min_char_or_byte2;
- last = f->max_char_or_byte2;
-
- clear_gl_error ();
- *dlistP = glGenLists ((GLuint) last+1);
- check_gl_error ("glGenLists");
- glXUseXFont(id, first, last-first+1, *dlistP + first);
- check_gl_error ("glXUseXFont");
-
- *fontP = f;
-}
-
static void
load_fonts (ModeInfo *mi)
{
polyhedra_configuration *bp = &bps[MI_SCREEN(mi)];
- load_font (mi, "titleFont", &bp->xfont1, &bp->font1_dlist);
- load_font (mi, "titleFont2", &bp->xfont2, &bp->font2_dlist);
- load_font (mi, "titleFont3", &bp->xfont3, &bp->font3_dlist);
-}
-
-
-static int
-string_width (XFontStruct *f, const char *c)
-{
- int w = 0;
- while (*c)
- {
- int cc = *((unsigned char *) c);
- w += (f->per_char
- ? f->per_char[cc-f->min_char_or_byte2].rbearing
- : f->min_bounds.rbearing);
- c++;
- }
- return w;
+ load_font (mi->dpy, "titleFont", &bp->xfont1, &bp->font1_dlist);
+ load_font (mi->dpy, "titleFont2", &bp->xfont2, &bp->font2_dlist);
+ load_font (mi->dpy, "titleFont3", &bp->xfont3, &bp->font3_dlist);
}
-static void
-print_title_string (ModeInfo *mi, const char *string,
- GLfloat x, GLfloat y,
- XFontStruct *font, int font_dlist)
-{
- GLfloat line_height = font->ascent + font->descent;
- GLfloat sub_shift = (line_height * 0.3);
- int cw = string_width (font, "m");
- int tabs = cw * 7;
-
- y -= line_height;
-
- glPushAttrib (GL_TRANSFORM_BIT | /* for matrix contents */
- GL_ENABLE_BIT); /* for various glDisable calls */
- glDisable (GL_LIGHTING);
- glDisable (GL_DEPTH_TEST);
- {
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- {
- glLoadIdentity();
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- {
- int i;
- int x2 = x;
- Bool sub_p = False;
- glLoadIdentity();
-
- gluOrtho2D (0, mi->xgwa.width, 0, mi->xgwa.height);
-
- glColor3f (0.8, 0.8, 0);
-
- glRasterPos2f (x, y);
- for (i = 0; i < strlen(string); i++)
- {
- char c = string[i];
- if (c == '\n')
- {
- glRasterPos2f (x, (y -= line_height));
- x2 = x;
- }
- else if (c == '\t')
- {
- x2 -= x;
- x2 = ((x2 + tabs) / tabs) * tabs; /* tab to tab stop */
- x2 += x;
- glRasterPos2f (x2, y);
- }
- else if (c == '[' && (isdigit (string[i+1])))
- {
- sub_p = True;
- glRasterPos2f (x2, (y -= sub_shift));
- }
- else if (c == ']' && sub_p)
- {
- sub_p = False;
- glRasterPos2f (x2, (y += sub_shift));
- }
- else
- {
- glCallList (font_dlist + (int)(c));
- x2 += (font->per_char
- ? font->per_char[c - font->min_char_or_byte2].width
- : font->min_bounds.width);
- }
- }
- }
- glPopMatrix();
- }
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- }
- glPopAttrib();
-
- glMatrixMode(GL_MODELVIEW);
-}
static void
{
polyhedra_configuration *bp = &bps[MI_SCREEN(mi)];
const char *s = "Computing polyhedra...";
- print_title_string (mi, s,
- mi->xgwa.width - (string_width (bp->xfont1, s) + 40),
- 10 + bp->xfont1->ascent + bp->xfont1->descent,
- bp->xfont1, bp->font1_dlist);
+ glColor3f (0.8, 0.8, 0);
+ print_gl_string (mi->dpy, bp->xfont1, bp->font1_dlist,
+ mi->xgwa.width, mi->xgwa.height,
+ mi->xgwa.width - (string_width (bp->xfont1, s) + 40),
+ mi->xgwa.height - 10,
+ s);
glFinish();
glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
}
polyhedra_configuration *bp = &bps[MI_SCREEN(mi)];
if (event->xany.type == ButtonPress &&
- event->xbutton.button & Button1)
+ event->xbutton.button == Button1)
{
bp->button_down_p = True;
gltrackball_start (bp->trackball,
return True;
}
else if (event->xany.type == ButtonRelease &&
- event->xbutton.button & Button1)
+ event->xbutton.button == Button1)
{
bp->button_down_p = False;
return True;
}
+ else if (event->xany.type == ButtonPress &&
+ (event->xbutton.button == Button4 ||
+ event->xbutton.button == Button5))
+ {
+ gltrackball_mousewheel (bp->trackball, event->xbutton.button, 10,
+ !!event->xbutton.state);
+ return True;
+ }
else if (event->xany.type == KeyPress)
{
KeySym keysym;
else
f = bp->xfont3, fl = bp->font3_dlist; /* tiny font */
- print_title_string (mi, label,
- 10, mi->xgwa.height - 10,
- f, fl);
+ glColor3f (0.8, 0.8, 0);
+ print_gl_string (mi->dpy, f, fl,
+ mi->xgwa.width, mi->xgwa.height,
+ 10, mi->xgwa.height - 10,
+ label);
}
}
glEndList ();