pp = &projectiveplane[MI_SCREEN(mi)];
- pp->trackballs[0] = gltrackball_init();
- pp->trackballs[1] = gltrackball_init();
+ pp->trackballs[0] = gltrackball_init(True);
+ pp->trackballs[1] = gltrackball_init(True);
pp->current_trackball = 0;
pp->button_pressed = False;