gltrackball_rotate(mp->trackball);
glRotatef(mp->theta * 180.0 / Pi, 0.0, -1.0, 0.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
/* draw providence */
draw_providence_strip(mi);
glPopMatrix();