glVertex3f(-0.75, -0.75, 0.0);
glVertex3f(0.75, -0.75, 0.0);
glVertex3f(0.0, 0.75, 0.0);
+
+ glVertex3f(0.0, 0.75, 0.0);
+ glVertex3f(0.75, -0.75, 0.0);
+ glVertex3f(-0.75, -0.75, 0.0);
glEnd();
return;
}
/* draw wireeye */
if(wire) {
glBegin(GL_TRIANGLES);
- glVertex3f(-0.25, -0.25, 0.0);
- glVertex3f(0.25, -0.25, 0.0);
glVertex3f(0.0, 0.25, 0.0);
+ glVertex3f(0.25, -0.25, 0.0);
+ glVertex3f(-0.25, -0.25, 0.0);
glEnd();
return;
}