mp->mono = MI_IS_MONO(mi);
mp->wire = MI_IS_WIREFRAME(mi);
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ mp->wire = 0;
+# endif
+
/* make multiple screens rotate at slightly different rates. */
mp->theta_scale = 0.7 + frand(0.6);
/* rotate providence */
glTranslatef(0.0, 0.0, mp->camera_z + sin(mp->theta/4.0));
glRotatef(10.0+20.0*sin(mp->theta/2.0), 1.0, 0.0, 0.0);
- glRotatef(-current_device_rotation(), 0, 0, 1);
gltrackball_rotate(mp->trackball);
- glRotatef(current_device_rotation(), 0, 0, 1);
glRotatef(mp->theta * 180.0 / Pi, 0.0, -1.0, 0.0);
/* draw providence */