providence - eye in glory screenhack
.SH SYNOPSIS
.B providence
-[\-display \fIhost:display.screen\fP] [\-window] [\-root] [\-install]
-[\-visual \fIvisual\fP] [\-delay \fImicroseconds\fP] [\-fps]
+[\-display \fIhost:display.screen\fP]
+[\-window]
+[\-root]
+ [\-install]
+[\-visual \fIvisual\fP]
+[\-delay \fImicroseconds\fP]
+[\-wireframe]
+[\-fps]
.SH DESCRIPTION
The \fIprovidence\fP code displays an eye, shrouded in glory, set upon the
base of a pyramid.
.B \-visual \fIvisual\fP\fP
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
+.TP 8
+.B \-wireframe
+Render in wireframe (with hidden line removal) instead of as textured solids.
+.TP 8
.B \-fps
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.
.SH ENVIRONMENT
.PP
.TP 8