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From http://www.jwz.org/xscreensaver/xscreensaver-5.23.tar.gz
[xscreensaver]
/
hacks
/
glx
/
providence.man
diff --git
a/hacks/glx/providence.man
b/hacks/glx/providence.man
index 768e911a49c5c8b984c894b3d0331e86ccc455ec..ea7286d540847877989030c1280464257f22040f 100644
(file)
--- a/
hacks/glx/providence.man
+++ b/
hacks/glx/providence.man
@@
-38,9
+38,7
@@
or the id number (decimal or hex) of a specific visual.
Render in wireframe (with hidden line removal) instead of as textured solids.
.TP 8
.B \-fps
Render in wireframe (with hidden line removal) instead of as textured solids.
.TP 8
.B \-fps
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.
.SH ENVIRONMENT
.PP
.TP 8
.SH ENVIRONMENT
.PP
.TP 8