- a=gluBuild2DMipmaps(GL_TEXTURE_2D, format, width, height, format, GL_UNSIGNED_BYTE, image);
+ {
+ int status;
+ clear_gl_error();
+ status = gluBuild2DMipmaps(GL_TEXTURE_2D, format, width, height, format,
+ GL_UNSIGNED_BYTE, image);
+ if (status)
+ {
+ const char *s = gluErrorString (status);
+ fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
+ progname, width, height,
+ (s ? s : "(unknown)"));
+ exit (1);
+ }
+ check_gl_error("mipmapping");
+ }