#ifdef USE_GL /* whole file */
-#ifdef HAVE_XPM
-# include <X11/xpm.h>
-# ifndef PIXEL_ALREADY_TYPEDEFED
-# define PIXEL_ALREADY_TYPEDEFED /* Sigh, Xmu/Drawing.h needs this... */
-# endif
-#endif
-
#ifdef HAVE_XMU
# ifndef VMS
# include <X11/Xmu/Drawing.h>
#include <GL/gl.h>
#include <GL/glu.h>
-#include <string.h>
-#include <malloc.h>
+#include <stdlib.h>
#include <stdio.h>
+#include <string.h>
/* Functions for loading and storing textures */
GLvoid drawScene(ModeInfo * mi)
{
- check_gl_error ("drawScene");
+/* check_gl_error ("drawScene"); */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* we have to do this here because the FPS meter turns these 3 features off!! */
/* increment frame-counter */
frame++;
- check_gl_error ("drawScene");
+/* check_gl_error ("drawScene"); */
}