/* mipmaps make the image look much nicer */
if (do_mipmap)
a=gluBuild2DMipmaps(GL_TEXTURE_2D, format, width, height, format, GL_UNSIGNED_BYTE, image);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
- format, GL_UNSIGNED_BYTE, image);
+ else
+ {
+ clear_gl_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
+ format, GL_UNSIGNED_BYTE, image);
+ check_gl_error("texture");
+ }
free(image);
}
}
}
-GLvoid drawScene(GLvoid)
+GLvoid drawScene(void)
{
checkError(__LINE__, __FILE__);