GLvoid drawScene(ModeInfo * mi)
{
- check_gl_error ("drawScene");
+/* check_gl_error ("drawScene"); */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* we have to do this here because the FPS meter turns these 3 features off!! */
/* increment frame-counter */
frame++;
- check_gl_error ("drawScene");
+/* check_gl_error ("drawScene"); */
}