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From http://www.jwz.org/xscreensaver/xscreensaver-5.23.tar.gz
[xscreensaver]
/
hacks
/
glx
/
pulsar.man
diff --git
a/hacks/glx/pulsar.man
b/hacks/glx/pulsar.man
index f2691a166aa5e6ffa97119ffd98452f88040a60c..f3b10090b38e92e156eae344e1ef051e3ce2672b 100644
(file)
--- a/
hacks/glx/pulsar.man
+++ b/
hacks/glx/pulsar.man
@@
-11,7
+11,7
@@
pulsar - intersecting planes, alpha blending, fog, and textures.
[\-wire]
[\-delay \fInumber\fP]
[\-quads \fInumber\fP]
[\-wire]
[\-delay \fInumber\fP]
[\-quads \fInumber\fP]
-[\-
bitmap
\fIfile\fP]
+[\-
image
\fIfile\fP]
[\-light]
[\-fog]
[\-texture]
[\-light]
[\-fog]
[\-texture]
@@
-46,7
+46,7
@@
Render in wireframe instead of solid.
.B \-delay \fInumber\fP
Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).
.TP 8
.B \-delay \fInumber\fP
Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).
.TP 8
-.B \-
bitmap
\fIfile\fP
+.B \-
image
\fIfile\fP
The texture map to use.
.TP 8
.B \-quads \fInumber\fP
The texture map to use.
.TP 8
.B \-quads \fInumber\fP
@@
-76,8
+76,8
@@
Whether to enable texture filtering.
.B \-do_depth | \-no-do_depth
Whether to enable depth buffer.
.TP 8
.B \-do_depth | \-no-do_depth
Whether to enable depth buffer.
.TP 8
-.B \-fps
| \-no-fps
-
Whether to show a frames-per-second display at the bottom of the screen
.
+.B \-fps
+
Display the current frame rate, CPU load, and polygon count
.
.SH ENVIRONMENT
.PP
.TP 8
.SH ENVIRONMENT
.PP
.TP 8