"*contrast: 30 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_quasicrystal 0
# define release_quasicrystal 0
int tex_width;
int i;
- if (!bps) {
- bps = (quasicrystal_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (quasicrystal_configuration));
- if (!bps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, bps, NULL);
bp = &bps[MI_SCREEN(mi)];
if (!wire)
{
glEnable (GL_TEXTURE_1D);
- glEnable (GL_TEXTURE_2D); /* jwzgles needs this too, bleh. */
+# ifdef HAVE_JWZGLES
+ glEnable (GL_TEXTURE_2D); /* jwzgles needs this, bleh. */
+# endif
}
glEnable (GL_BLEND);