"*contrast: 30 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_quasicrystal 0
# define release_quasicrystal 0
if (!wire)
{
glEnable (GL_TEXTURE_1D);
- glEnable (GL_TEXTURE_2D); /* jwzgles needs this too, bleh. */
+# ifdef HAVE_JWZGLES
+ glEnable (GL_TEXTURE_2D); /* jwzgles needs this, bleh. */
+# endif
}
glEnable (GL_BLEND);