- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
- {
- romanboystruct *pp = &romanboy[screen];
-
- if (pp->glx_context)
- pp->glx_context = (GLXContext *)NULL;
- if (pp->pp)
- (void) free((void *)pp->pp);
- if (pp->pn)
- (void) free((void *)pp->pn);
- if (pp->col)
- (void) free((void *)pp->col);
- if (pp->tex)
- (void) free((void *)pp->tex);
- }
- (void) free((void *)romanboy);
- romanboy = (romanboystruct *)NULL;
- }
- FreeAllGL(mi);
+ if (pp->pp)
+ (void) free((void *)pp->pp);
+ if (pp->pn)
+ (void) free((void *)pp->pn);
+ if (pp->col)
+ (void) free((void *)pp->col);
+ if (pp->tex)
+ (void) free((void *)pp->tex);