"*count: -30 \n" \
"*showFPS: False \n" \
"*cycles: 20 \n" \
- "*size: -6 \n"
+ "*size: -6 \n" \
+ "*suppressRotationAnimation: True\n" \
+
# define refresh_rubik 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
*sizeOfRow = MAXSIZEX;
*sizeOfColumn = MAXSIZEY;
break;
+ default: abort();
}
}
}
#ifdef DEBUG
-void
+static void
printCube(rubikstruct * rp)
{
int face, position, sizeOfRow, sizeOfColumn;
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 15.0);
glMatrixMode(GL_MODELVIEW);
-
}
ENTRYPOINT Bool
{
rubikstruct *rp = &rubik[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
- {
- rp->button_down_p = True;
- gltrackball_start (rp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- rp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
+ if (gltrackball_event_handler (event, rp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &rp->button_down_p))
+ return True;
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
{
- gltrackball_mousewheel (rp->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- rp->button_down_p)
- {
- gltrackball_track (rp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
+ rp->done = 1;
return True;
}
rp->PX = ((float) LRAND() / (float) MAXRAND) * 2.0 - 1.0;
rp->PY = ((float) LRAND() / (float) MAXRAND) * 2.0 - 1.0;
- rp->trackball = gltrackball_init ();
+ rp->trackball = gltrackball_init (True);
if ((rp->glx_context = init_GL(mi)) != NULL) {
glScalef(Scale4Iconic * rp->WindH / rp->WindW, Scale4Iconic, Scale4Iconic);
}
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180) {
+ glScalef (1/h, h, 1); /* #### not quite right */
+ h = 1.8;
+ glScalef (h, h, h);
+ }
+ }
+# endif
+
gltrackball_rotate (rp->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
glRotatef(rp->step * 100, 1, 0, 0);
glRotatef(rp->step * 95, 0, 1, 0);