"*suppressRotationAnimation: True\n" \
# define refresh_rubik 0
+# define release_rubik 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#ifdef USE_MODULES
ModStruct rubik_description =
-{"rubik", "init_rubik", "draw_rubik", "release_rubik",
+{"rubik", "init_rubik", "draw_rubik", (char *) NULL,
"draw_rubik", "change_rubik", (char *) NULL, &rubik_opts,
10000, -30, 5, -6, 64, 1.0, "",
"Shows an auto-solving Rubik's Cube", 0, NULL};
}
static void
-free_rubik(rubikstruct *rp)
+free_rubik(ModeInfo *mi)
{
+ rubikstruct *rp = &rubik[MI_SCREEN(mi)];
int i;
for (i = 0; i < MAXFACES; i++)
}
}
-ENTRYPOINT void
-release_rubik(ModeInfo * mi)
-{
- if (rubik != NULL) {
- int screen;
-
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- rubikstruct *rp = &rubik[screen];
-
- free_rubik(rp);
- }
- (void) free((void *) rubik);
- rubik = (rubikstruct *) NULL;
- }
- FreeAllGL(mi);
-}
-
ENTRYPOINT void
init_rubik(ModeInfo * mi)
{
rubikstruct *rp;
- if (rubik == NULL) {
- if ((rubik = (rubikstruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (rubikstruct))) == NULL)
- return;
- }
+ MI_INIT (mi, rubik, free_rubik);
rp = &rubik[MI_SCREEN(mi)];
rp->step = NRAND(90);
rp->PX = ((float) LRAND() / (float) MAXRAND) * 2.0 - 1.0;
reshape_rubik(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
glDrawBuffer(GL_BACK);
if (!pinit(mi)) {
- free_rubik(rp);
+ free_rubik(mi);
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr,
"Could not allocate memory for rubik\n");
glRotatef(rp->step * 90, 0, 0, 1);
if (!draw_cube(mi)) {
- release_rubik(mi);
+ MI_ABORT(mi);
return;
}
if (MI_IS_FPS(mi)) do_fps (mi);
rp->rotatestep += rp->anglestep;
if (rp->rotatestep > rp->degreeTurn) {
if (!evalmovement(mi, rp->movement)) {
- free_rubik(rp);
+ free_rubik(mi);
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr,
"Could not allocate memory for rubik\n");
if (rp->done) {
if (++rp->rotatestep > DELAY_AFTER_SOLVING)
if (!shuffle(mi)) {
- free_rubik(rp);
+ free_rubik(mi);
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr,
"Could not allocate memory for rubik\n");
rp->rotatestep += rp->anglestep;
if (rp->rotatestep > rp->degreeTurn) {
if (!evalmovement(mi, rp->movement)) {
- free_rubik(rp);
+ free_rubik(mi);
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr,
"Could not allocate memory for rubik\n");
if (!rp->glx_context)
return;
if (!pinit(mi)) {
- free_rubik(rp);
+ free_rubik(mi);
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr,
"Could not allocate memory for rubik\n");