{
rubikstruct *rp = &rubik[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
+ if (gltrackball_event_handler (event, rp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &rp->button_down_p))
+ return True;
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
{
- rp->button_down_p = True;
- gltrackball_start (rp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- rp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (rp->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- rp->button_down_p)
- {
- gltrackball_track (rp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
+ rp->done = 1;
return True;
}
rp->PX = ((float) LRAND() / (float) MAXRAND) * 2.0 - 1.0;
rp->PY = ((float) LRAND() / (float) MAXRAND) * 2.0 - 1.0;
- rp->trackball = gltrackball_init ();
+ rp->trackball = gltrackball_init (True);
if ((rp->glx_context = init_GL(mi)) != NULL) {
glScalef(Scale4Iconic * rp->WindH / rp->WindW, Scale4Iconic, Scale4Iconic);
}
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (rp->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
glRotatef(rp->step * 100, 1, 0, 0);
glRotatef(rp->step * 95, 0, 1, 0);