"*cycles: 20 \n" \
"*size: -6 \n"
# define refresh_rubik 0
-# define rubik_handle_event 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
# include "vis.h"
#endif /* !STANDALONE */
+#include "gltrackball.h"
+
#ifdef MODE_rubik
#define DEF_SIZEX "0"
GLfloat rotatestep;
GLfloat PX, PY, VX, VY;
GLXContext *glx_context;
+ Bool button_down_p;
+ trackball_state *trackball;
} rubikstruct;
static const float front_shininess[] = {60.0};
}
+ENTRYPOINT Bool
+rubik_handle_event (ModeInfo *mi, XEvent *event)
+{
+ rubikstruct *rp = &rubik[MI_SCREEN(mi)];
+
+ if (gltrackball_event_handler (event, rp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &rp->button_down_p))
+ return True;
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
+ {
+ rp->done = 1;
+ return True;
+ }
+
+ return False;
+}
+
+
static Bool
pinit(ModeInfo * mi)
{
glClearDepth(1.0);
- glClearColor(0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
rp->PX = ((float) LRAND() / (float) MAXRAND) * 2.0 - 1.0;
rp->PY = ((float) LRAND() / (float) MAXRAND) * 2.0 - 1.0;
+ rp->trackball = gltrackball_init (True);
+
if ((rp->glx_context = init_GL(mi)) != NULL) {
reshape_rubik(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
glScalef(Scale4Iconic * rp->WindH / rp->WindW, Scale4Iconic, Scale4Iconic);
}
+ gltrackball_rotate (rp->trackball);
+
glRotatef(rp->step * 100, 1, 0, 0);
glRotatef(rp->step * 95, 0, 1, 0);
glRotatef(rp->step * 90, 0, 0, 1);