reshape_rubikblocks(ModeInfo *mi, int width, int height)
{
rubikblocks_conf *cp = &rubikblocks[MI_SCREEN(mi)];
reshape_rubikblocks(ModeInfo *mi, int width, int height)
{
rubikblocks_conf *cp = &rubikblocks[MI_SCREEN(mi)];
- glViewport(0, 0, (GLint) width, (GLint) height);
+ glViewport(0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.0, cp->ratio, 1.0, 100.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.0, cp->ratio, 1.0, 100.0);