"*suppressRotationAnimation: True\n" \
# define refresh_rubikblocks 0
+# define release_rubikblocks 0
#include "xlockmore.h"
#include "rotator.h"
#include "gltrackball.h"
#ifdef USE_MODULES
ModStruct rubikblocks_description =
-{ "rubikblocks", "init_rubikblocks", "draw_rubikblocks", "release_rubikblocks",
+{ "rubikblocks", "init_rubikblocks", "draw_rubikblocks", NULL,
"draw_rubikblocks", "change_rubikblocks", NULL, &rubikblocks_opts,
25000, 1, 1, 1, 1.0, 4, "",
"Shows randomly shuffling Rubik's Mirror Blocks puzzle", 0, NULL
glClear(GL_COLOR_BUFFER_BIT);
}
-ENTRYPOINT void
-release_rubikblocks(ModeInfo *mi)
-{
- if (rubikblocks != NULL)
- {
- int screen;
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
- {
- rubikblocks_conf *cp = &rubikblocks[screen];
- if (cp->glx_context) {
- cp->glx_context = NULL;
- }
- }
- free((void *)rubikblocks);
- rubikblocks = NULL;
- }
- FreeAllGL(mi);
-}
-
ENTRYPOINT void
init_rubikblocks(ModeInfo *mi)
{
rubikblocks_conf *cp;
- if(!rubikblocks)
- {
- rubikblocks = (rubikblocks_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(rubikblocks_conf));
- if(!rubikblocks) return;
- }
+ MI_INIT(mi, rubikblocks, NULL);
cp = &rubikblocks[MI_SCREEN(mi)];
if(tex)
glXMakeCurrent(display, window, *(cp->glx_context));
if (!draw_main(mi, cp))
{
- release_rubikblocks(mi);
+ MI_ABORT(mi);
return;
}
if (MI_IS_FPS(mi)) do_fps (mi);