http://svn.poeml.de/viewvc/ppc/src-unpacked/xscreensaver/xscreensaver-4.12.tar.bz2...
[xscreensaver] / hacks / glx / sballs.c
index 9e9b2e3d880a3ed2bda9ab2bfc9a8a971b46c3c8..442bcb05d2ddbb74a727eba55c382e1efa586429 100644 (file)
@@ -74,16 +74,25 @@ static const char sccsid[] = "@(#)sballs.c  5.02 2001/03/10 xlockmore";
 
 #if defined( USE_XPM ) || defined( USE_XPMINC ) || defined( HAVE_XPM )
 /* USE_XPM & USE_XPMINC in xlock mode ; HAVE_XPM in xscreensaver mode */
-#include "xpm-ximage.h"
-#define I_HAVE_XPM
-
-#ifdef STANDALONE
-#include "../images/sball.xpm"
-#include "../images/sball-bg.xpm"
-#else /* !STANDALONE */
-#include "pixmaps/sball.xpm"
-#include "pixmaps/sball-bg.xpm"
-#endif /* !STANDALONE */
+# include "xpm-ximage.h"
+# define I_HAVE_XPM
+
+# ifdef STANDALONE
+
+#  ifdef __GNUC__
+   __extension__ /* don't warn about "string length is greater than the length
+                    ISO C89 compilers are required to support" when including
+                    the following XPM file... */
+#  endif
+#  include "../images/sball.xpm"
+#  ifdef __GNUC__
+   __extension__
+#  endif
+#  include "../images/sball-bg.xpm"
+# else /* !STANDALONE */
+#  include "pixmaps/sball.xpm"
+#  include "pixmaps/sball-bg.xpm"
+# endif /* !STANDALONE */
 #endif /* HAVE_XPM */
 
 /* Manage option vars */
@@ -441,7 +450,10 @@ static void inittextures(ModeInfo * mi)
         clear_gl_error();
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
                     sb->btexture->width, sb->btexture->height, 0,
-                    GL_RGBA, GL_UNSIGNED_BYTE, sb->btexture->data);
+                    GL_RGBA,
+                     /* GL_UNSIGNED_BYTE, */
+                     GL_UNSIGNED_INT_8_8_8_8_REV,
+                     sb->btexture->data);
         check_gl_error("texture");
 
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
@@ -472,7 +484,10 @@ static void inittextures(ModeInfo * mi)
         clear_gl_error();
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
                     sb->ftexture->width, sb->ftexture->height, 0,
-                    GL_RGBA, GL_UNSIGNED_BYTE, sb->ftexture->data);
+                    GL_RGBA,
+                     /* GL_UNSIGNED_BYTE, */
+                     GL_UNSIGNED_INT_8_8_8_8_REV,
+                     sb->ftexture->data);
         check_gl_error("texture");
 
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);