"*wireframe: False \n" \
# define refresh_sballs 0
+# define release_sballs 0
#define MODE_sballs
#include "xlockmore.h" /* from the xscreensaver distribution */
#include "gltrackball.h"
#ifdef USE_MODULES
ModStruct sballs_description =
- { "sballs", "init_sballs", "draw_sballs", "release_sballs",
+ { "sballs", "init_sballs", "draw_sballs", NULL,
"draw_sballs", "change_sballs", (char *) NULL, &sballs_opts,
/*
delay,count,cycles,size,ncolors,sat
*-----------------------------------------------------------------------------
*/
+static void free_sballs(ModeInfo * mi);
+
/*
*-----------------------------------------------------------------------------
* Initialize sballs. Called each time the window changes.
{
sballsstruct *sb;
- if (sballs == NULL) {
- if ((sballs = (sballsstruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof(sballsstruct))) == NULL)
- return;
- }
+ MI_INIT(mi, sballs, free_sballs);
sb = &sballs[MI_SCREEN(mi)];
sb->trackball = gltrackball_init (True);
/*
*-----------------------------------------------------------------------------
* The display is being taken away from us. Free up malloc'ed
- * memory and X resources that we've alloc'ed. Only called
- * once, we must zap everything for every screen.
+ * memory and X resources that we've alloc'ed.
*-----------------------------------------------------------------------------
*/
-ENTRYPOINT void release_sballs(ModeInfo * mi)
+static void free_sballs(ModeInfo * mi)
{
- int screen;
-
- if (sballs != NULL) {
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- sballsstruct *sb = &sballs[screen];
- if (sb->btexture)
- {
- glDeleteTextures(1,&sb->backid);
- XDestroyImage(sb->btexture);
- }
- if (sb->ftexture)
- {
- glDeleteTextures(1,&sb->faceid);
- XDestroyImage(sb->ftexture);
- }
+ sballsstruct *sb = &sballs[MI_SCREEN(mi)];
+ if (sb->glx_context)
+ {
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(sb->glx_context));
+ if (sb->btexture)
+ {
+ glDeleteTextures(1,&sb->backid);
+ XDestroyImage(sb->btexture);
+ }
+ if (sb->ftexture)
+ {
+ glDeleteTextures(1,&sb->faceid);
+ XDestroyImage(sb->ftexture);
}
- (void) free((void *) sballs);
- sballs = (sballsstruct *) NULL;
}
- FreeAllGL(mi);
}
ENTRYPOINT Bool