From http://www.jwz.org/xscreensaver/xscreensaver-5.37.tar.gz
[xscreensaver] / hacks / glx / sballs.c
index 833b0001ed7fade4429f3c154c2fbde46413e98a..bae0b78902a5d7569495c7f8e2d48417971d5fc0 100644 (file)
@@ -48,6 +48,7 @@ static const char sccsid[] = "@(#)sballs.c    5.02 2001/03/10 xlockmore";
                        "*wireframe:    False \n" \
 
 # define refresh_sballs 0
+# define release_sballs 0
 #define MODE_sballs
 #include "xlockmore.h"         /* from the xscreensaver distribution */
 #include "gltrackball.h"
@@ -117,7 +118,7 @@ ENTRYPOINT ModeSpecOpt sballs_opts =
 
 #ifdef USE_MODULES
 ModStruct sballs_description =
-    { "sballs", "init_sballs", "draw_sballs", "release_sballs",
+    { "sballs", "init_sballs", "draw_sballs", NULL,
     "draw_sballs", "change_sballs", (char *) NULL, &sballs_opts,
     /*
     delay,count,cycles,size,ncolors,sat
@@ -564,7 +565,7 @@ static void Draw(ModeInfo * mi)
        glColor3f(0, 0, 0);
     }
     glBegin(GL_QUAD_STRIP);
-#ifndef USE_IPHONE
+#ifndef HAVE_MOBILE
     /* Letterbox the background image */
     glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(8, 4.1, -4);
     glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(8, -4.1, -4);
@@ -580,10 +581,7 @@ static void Draw(ModeInfo * mi)
     glEnd();
     mi->polygon_count++;
 
-    /* Do it twice because we don't track the device's orientation. */
-    glRotatef( current_device_rotation(), 0, 0, 1);
     gltrackball_rotate (sb->trackball);
-    glRotatef(-current_device_rotation(), 0, 0, 1);
 
     /* rotate the balls */
     glRotatef(sb->rotm[0], 1.0f, 0.0f, 0.0f);
@@ -600,8 +598,8 @@ static void Draw(ModeInfo * mi)
     if (do_texture)
 #ifdef HAVE_GLBINDTEXTURE
        glBindTexture(GL_TEXTURE_2D, sb->faceid);
-#endif /* HAVE_GLBINDTEXTURE */
     else
+#endif /* HAVE_GLBINDTEXTURE */
        glEnable(GL_LIGHTING);
     for (sphere=0;sphere<spheres;sphere++)
     {
@@ -688,6 +686,8 @@ static void Init(ModeInfo * mi)
  *-----------------------------------------------------------------------------
  */
 
+static void free_sballs(ModeInfo * mi);
+
 /*
  *-----------------------------------------------------------------------------
  *    Initialize sballs.  Called each time the window changes.
@@ -698,14 +698,10 @@ ENTRYPOINT void init_sballs(ModeInfo * mi)
 {
     sballsstruct *sb;
 
-    if (sballs == NULL) {
-       if ((sballs = (sballsstruct *) calloc(MI_NUM_SCREENS(mi),
-                                         sizeof(sballsstruct))) == NULL)
-           return;
-    }
+    MI_INIT(mi, sballs, free_sballs);
     sb = &sballs[MI_SCREEN(mi)];
 
-    sb->trackball = gltrackball_init ();
+    sb->trackball = gltrackball_init (True);
 
     if ((sb->glx_context = init_GL(mi)) != NULL) {
 
@@ -757,33 +753,27 @@ ENTRYPOINT void draw_sballs(ModeInfo * mi)
 /*
  *-----------------------------------------------------------------------------
  *    The display is being taken away from us.  Free up malloc'ed
- *      memory and X resources that we've alloc'ed.  Only called
- *      once, we must zap everything for every screen.
+ *      memory and X resources that we've alloc'ed.
  *-----------------------------------------------------------------------------
  */
 
-ENTRYPOINT void release_sballs(ModeInfo * mi)
+static void free_sballs(ModeInfo * mi)
 {
-    int screen;
-
-    if (sballs != NULL) {
-       for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
-           sballsstruct *sb = &sballs[screen];
-           if (sb->btexture)
-           {
-               glDeleteTextures(1,&sb->backid);
-               XDestroyImage(sb->btexture);
-           }
-           if (sb->ftexture)
-           {
-               glDeleteTextures(1,&sb->faceid);
-               XDestroyImage(sb->ftexture);
-           }
+    sballsstruct *sb = &sballs[MI_SCREEN(mi)];
+    if (sb->glx_context)
+    {
+       glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(sb->glx_context));
+       if (sb->btexture)
+       {
+           glDeleteTextures(1,&sb->backid);
+           XDestroyImage(sb->btexture);
+       }
+       if (sb->ftexture)
+       {
+           glDeleteTextures(1,&sb->faceid);
+           XDestroyImage(sb->ftexture);
        }
-       (void) free((void *) sballs);
-       sballs = (sballsstruct *) NULL;
     }
-    FreeAllGL(mi);
 }
 
 ENTRYPOINT Bool
@@ -791,39 +781,10 @@ sballs_handle_event (ModeInfo *mi, XEvent *event)
 {
   sballsstruct *sb = &sballs[MI_SCREEN(mi)];
 
-  if (event->xany.type == ButtonPress &&
-      event->xbutton.button == Button1)
-    {
-      sb->button_down_p = True;
-      gltrackball_start (sb->trackball,
-                         event->xbutton.x, event->xbutton.y,
-                         MI_WIDTH (mi), MI_HEIGHT (mi));
-      return True;
-    }
-  else if (event->xany.type == ButtonRelease &&
-           event->xbutton.button == Button1)
-    {
-      sb->button_down_p = False;
-      return True;
-    }
-  else if (event->xany.type == ButtonPress &&
-           (event->xbutton.button == Button4 ||
-            event->xbutton.button == Button5 ||
-            event->xbutton.button == Button6 ||
-            event->xbutton.button == Button7))
-    {
-      gltrackball_mousewheel (sb->trackball, event->xbutton.button, 5,
-                              !!event->xbutton.state);
-      return True;
-    }
-  else if (event->xany.type == MotionNotify &&
-           sb->button_down_p)
-    {
-      gltrackball_track (sb->trackball,
-                         event->xmotion.x, event->xmotion.y,
-                         MI_WIDTH (mi), MI_HEIGHT (mi));
-      return True;
-    }
+  if (gltrackball_event_handler (event, sb->trackball,
+                                 MI_WIDTH (mi), MI_HEIGHT (mi),
+                                 &sb->button_down_p))
+    return True;
 
   return False;
 }