[\-texture] [\-no-texture]
[\-wireframe] [\-no-wireframe]
[\-trackmouse] [\-no-trackmouse]
[\-texture] [\-no-texture]
[\-wireframe] [\-no-wireframe]
[\-trackmouse] [\-no-trackmouse]
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.