[\-display \fIhost:display.screen\fP] [\-window] [\-root]
[\-visual \fIvisual\fP] [\-delay \fImicroseconds\fP]
[\-object \fIobject_number\fP]
-[\-count \fInumber_of_spheres\fP]
[\-cycles \fIsphere_speed\fP]
[\-size \fIviewport_size\fP]
[\-texture] [\-no-texture]
[\-wireframe] [\-no-wireframe]
[\-trackmouse] [\-no-trackmouse]
-[\-fps] [\-no-fps]
+[\-fps]
.SH DESCRIPTION
The \fIsballs\fP program draws an animation of balls spinning like crazy in GL.
.SH OPTIONS
or the id number (decimal or hex) of a specific visual.
.TP 8
.B \-fps
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.
.TP 8
.B \-object \fIobject_number\fP\fP
Specify how the spheres are grouped (forming an object).
.B 8
star
.TP 8
-.B \-count \fInumber_of_spheres\fP\fP
-Specify how much spheres are drawn in the selected object.
-.TP 8
.B \-size \fIviewport_size\fP\fP
Viewport of GL scene is specified size if greater than 32 and less than screensize. Default value is 0, meaning full screensize.
.TP 8
-.B \-count \fInumber_of_particles\fP\fP
-Specify how much fire particles are drawn. A very special case is 0
-wich means that you get
-.B rain
-!
-.TP 8
.B \-texture
Show a textured background and spheres. This is the default.
.TP 8
.SH AUTHOR
Mustata Bogdan (LoneRunner) <lonerunner@planetquake.com>
-Eric Lassauge <lassauge@mail.dotcom.fr>
+Eric Lassauge <lassauge@users.sourceforge.net>