(y - 0.5) * 10,
(z - 0.5) * 20);
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (gp->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
get_rotation (gp->rot, &x, &y, &z, !gp->button_down_p);
glRotatef (x * 360, 1.0, 0.0, 0.0);
{
gasketstruct *gp = &gasket[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
+ if (gltrackball_event_handler (event, gp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &gp->button_down_p))
+ return True;
+ else if (event->xany.type == KeyPress)
{
- gp->button_down_p = True;
- gltrackball_start (gp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- gp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (gp->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event->xkey, &c, 1, &keysym, 0);
+ if (c == '+' || c == '=' ||
+ keysym == XK_Up || keysym == XK_Right || keysym == XK_Next)
+ {
+ gp->tick = speed;
+ gp->current_depth += (gp->current_depth > 0 ? 1 : -1);
+ gp->current_depth--;
+ return True;
+ }
+ else if (c == '-' || c == '_' ||
+ keysym == XK_Down || keysym == XK_Left || keysym == XK_Prior)
+ {
+ gp->tick = speed;
+ gp->current_depth -= (gp->current_depth > 0 ? 1 : -1);
+ gp->current_depth--;
+ return True;
+ }
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
+ goto DEF;
}
- else if (event->xany.type == MotionNotify &&
- gp->button_down_p)
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
{
- gltrackball_track (gp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
+ DEF:
+ gp->tick = speed;
return True;
}
1.0,
do_wander ? wander_speed : 0,
True);
- gp->trackball = gltrackball_init ();
+ gp->trackball = gltrackball_init (True);
}
gp->ncolors = 255;