}
void
-ReshapeSproingies(int w, int h)
+ReshapeSproingies(int width, int height)
{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(65.0, (GLfloat) w / (GLfloat) h, 0.1, 2000.0); /* was 200000.0 */
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ double h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport(0, y, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(65.0, 1/h, 0.1, 2000.0); /* was 200000.0 */
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
}
void