ftp://ftp.uni-heidelberg.de/pub/X11/contrib/applications/xscreensaver-2.07.tar.gz
[xscreensaver] / hacks / glx / sproingies.c
diff --git a/hacks/glx/sproingies.c b/hacks/glx/sproingies.c
new file mode 100644 (file)
index 0000000..e48c639
--- /dev/null
@@ -0,0 +1,820 @@
+/* -*- Mode: C; tab-width: 4 -*-
+ * sproingies.c --- 3D sproingies
+ */
+#if !defined( lint ) && !defined( SABER )
+static const char sccsid[] = "@(#)sproingies.c 4.04 97/07/26 xlockmore";
+#endif
+/* Copyright 1996 by Ed Mackey, 12/7/96 freely distributable.
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind.  The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof.  In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ */
+
+#ifdef STANDALONE
+# include "xlockmoreI.h"                       /* from the xscreensaver distribution */
+#else  /* !STANDALONE */
+# include "xlock.h"         /* from the xlockmore distribution */
+#endif /* !STANDALONE */
+
+#ifdef USE_GL
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "buildlwo.h"
+
+#define MAXSPROING 100
+#define T_COUNT 40
+#define BOOM_FRAME 50
+
+struct sPosColor {
+       int         x, y, z, frame, life;
+       GLfloat     r, g, b;
+};
+
+typedef struct {
+       int         rotx, roty, dist, wireframe, flatshade, groundlevel,
+                   maxsproingies, mono;
+       int         sframe, target_rx, target_ry, target_dist, target_count;
+       GLuint      sproingies[6], TopsSides, SproingieBoom;
+       struct sPosColor *positions;
+} sp_instance;
+
+static sp_instance *si_list = NULL;
+static int  active_screens = 0;
+
+void        SproingieSwap(void);
+
+extern struct lwo LWO_s1_1, LWO_s1_2, LWO_s1_3, LWO_s1_4;
+extern struct lwo LWO_s1_5, LWO_s1_6, LWO_s1_b;
+
+static int
+myrand(int range)
+{
+       return ((int) (((float) range) * LRAND() / (MAXRAND)));
+}
+
+static      GLuint
+build_TopsSides(int wireframe)
+{
+       GLuint      dl_num;
+       GLfloat     mat_color[4] =
+       {0.0, 0.0, 0.0, 1.0};
+
+       dl_num = glGenLists(2);
+       if (!dl_num)
+               return (0);     /* 0 means out of display lists. */
+
+       /* Surface: Tops */
+       glNewList(dl_num, GL_COMPILE);
+       mat_color[0] = 0.392157;
+       mat_color[1] = 0.784314;
+       mat_color[2] = 0.941176;
+       if (wireframe)
+               glColor3fv(mat_color);
+       else {
+               glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat_color);
+       }
+       glEndList();
+
+       /* Surface: Sides */
+       glNewList(dl_num + 1, GL_COMPILE);
+       mat_color[0] = 0.156863;
+       mat_color[1] = 0.156863;
+       mat_color[2] = 0.392157;
+       if (wireframe)
+               glColor3fv(mat_color);
+       else {
+               glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat_color);
+       }
+       glEndList();
+       return (dl_num);
+}
+
+static void
+LayGround(int sx, int sy, int sz, int width, int height, sp_instance * si)
+{
+       int         x, y, z, w, h;
+       GLenum      begin_polygon;
+
+       if (si->wireframe)
+               begin_polygon = GL_LINE_LOOP;
+       else
+               begin_polygon = GL_POLYGON;
+
+       if (!si->wireframe) {
+               if (!si->mono)
+                       glCallList(si->TopsSides);      /* Render the tops */
+               glNormal3f(0.0, 1.0, 0.0);
+
+               for (h = 0; h < height; ++h) {
+                       x = sx + h;
+                       y = sy - (h << 1);
+                       z = sz + h;
+                       for (w = 0; w < width; ++w) {
+                               glBegin(begin_polygon);
+                               glVertex3i(x, y, z);
+                               glVertex3i(x, y, z - 1);
+                               glVertex3i(x + 1, y, z - 1);
+                               glVertex3i(x + 1, y, z);
+                               glEnd();
+                               glBegin(begin_polygon);
+                               glVertex3i(x + 1, y - 1, z);
+                               glVertex3i(x + 1, y - 1, z - 1);
+                               glVertex3i(x + 2, y - 1, z - 1);
+                               glVertex3i(x + 2, y - 1, z);
+                               glEnd();
+                               ++x;
+                               --z;
+                       }
+               }
+       }
+       if (!si->mono)
+               glCallList(si->TopsSides + 1);  /* Render the sides */
+       if (!si->wireframe)
+               glNormal3f(0.0, 0.0, 1.0);
+
+       for (h = 0; h < height; ++h) {
+               x = sx + h;
+               y = sy - (h << 1);
+               z = sz + h;
+               for (w = 0; w < width; ++w) {
+                       glBegin(begin_polygon);
+                       glVertex3i(x, y, z);
+                       glVertex3i(x + 1, y, z);
+                       glVertex3i(x + 1, y - 1, z);
+                       glVertex3i(x, y - 1, z);
+                       glEnd();
+                       glBegin(begin_polygon);
+                       glVertex3i(x + 1, y - 1, z);
+                       glVertex3i(x + 2, y - 1, z);
+                       glVertex3i(x + 2, y - 2, z);
+                       glVertex3i(x + 1, y - 2, z);
+/*-
+ * PURIFY 4.0.1 reports an unitialized memory read on the next line when using
+ * MesaGL 2.2 and -mono.  This has been fixed in MesaGL 2.3 and later. */
+                       glEnd();
+                       ++x;
+                       --z;
+               }
+       }
+
+       /* Render the other sides */
+       if (!si->wireframe)
+               glNormal3f(1.0, 0.0, 0.0);
+
+       for (h = 0; h < height; ++h) {
+               x = sx + h;
+               y = sy - (h << 1);
+               z = sz + h;
+               for (w = 0; w < width; ++w) {
+                       glBegin(begin_polygon);
+                       glVertex3i(x + 1, y, z);
+                       glVertex3i(x + 1, y, z - 1);
+                       glVertex3i(x + 1, y - 1, z - 1);
+                       glVertex3i(x + 1, y - 1, z);
+                       glEnd();
+                       glBegin(begin_polygon);
+                       glVertex3i(x + 2, y - 1, z);
+                       glVertex3i(x + 2, y - 1, z - 1);
+                       glVertex3i(x + 2, y - 2, z - 1);
+                       glVertex3i(x + 2, y - 2, z);
+                       glEnd();
+                       ++x;
+                       --z;
+               }
+       }
+
+       if (si->wireframe) {
+               if (!si->mono)
+                       glCallList(si->TopsSides);      /* Render the tops */
+
+               for (h = 0; h < height; ++h) {
+                       x = sx + h;
+                       y = sy - (h << 1);
+                       z = sz + h;
+                       for (w = 0; w < width; ++w) {
+                               glBegin(begin_polygon);
+                               glVertex3i(x, y, z);
+                               glVertex3i(x, y, z - 1);
+                               glVertex3i(x + 1, y, z - 1);
+                               glVertex3i(x + 1, y, z);
+                               glEnd();
+                               glBegin(begin_polygon);
+                               glVertex3i(x + 1, y - 1, z);
+                               glVertex3i(x + 1, y - 1, z - 1);
+                               glVertex3i(x + 2, y - 1, z - 1);
+                               glVertex3i(x + 2, y - 1, z);
+                               glEnd();
+                               ++x;
+                               --z;
+                       }
+               }
+       }
+}
+
+#define RESET_SPROINGIE (-30 + myrand(28))
+
+static void
+AdvanceSproingie(int t, sp_instance * si)
+{
+       int         g_higher, g_back, t2;
+       struct sPosColor *thisSproingie = &(si->positions[t]);
+       struct sPosColor *S2 = &(si->positions[0]);
+
+       if (thisSproingie->life > 0) {
+               if ((++(thisSproingie->frame)) > 11) {
+                       if (thisSproingie->frame >= BOOM_FRAME) {
+                               if ((thisSproingie->r -= 0.08) < 0.0)
+                                       thisSproingie->r = 0.0;
+                               if ((thisSproingie->g -= 0.08) < 0.0)
+                                       thisSproingie->g = 0.0;
+                               if ((thisSproingie->b -= 0.08) < 0.0)
+                                       thisSproingie->b = 0.0;
+                               if ((--(thisSproingie->life)) < 1) {
+                                       thisSproingie->life = RESET_SPROINGIE;
+                               }
+                               return;
+                       }
+                       thisSproingie->x += 1;
+                       thisSproingie->y -= 2;
+                       thisSproingie->z += 1;
+                       thisSproingie->frame = 0;
+
+                       for (t2 = 0; t2 < si->maxsproingies; ++t2) {
+                               if ((t2 != t) && (thisSproingie->x == S2->x) &&
+                                   (thisSproingie->y == S2->y) && (thisSproingie->z == S2->z) &&
+                                   (S2->life > 10) && (S2->frame < 6)) {
+#if 0
+                                       if (thisSproingie->life > S2->life) {
+                                               S2->life = 10;
+                                       } else {
+#endif
+                                               if (thisSproingie->life > 10) {
+                                                       thisSproingie->life = 10;
+                                                       thisSproingie->frame = BOOM_FRAME;
+                                                       if ((thisSproingie->r += 0.5) > 1.0)
+                                                               thisSproingie->r = 1.0;
+                                                       if ((thisSproingie->g += 0.5) > 1.0)
+                                                               thisSproingie->g = 1.0;
+                                                       if ((thisSproingie->b += 0.5) > 1.0)
+                                                               thisSproingie->b = 1.0;
+                                               }
+#if 0
+                                       }
+#endif
+                               }
+                               ++S2;
+                       }
+               }
+               if (!((thisSproingie->life == 10) &&
+                     (thisSproingie->frame > 0) &&
+                     (thisSproingie->frame < BOOM_FRAME))) {
+                       if ((--(thisSproingie->life)) < 1) {
+                               thisSproingie->life = RESET_SPROINGIE;
+                       } else if (thisSproingie->life < 9) {
+                               thisSproingie->frame -= 2;
+                       }
+               }               /* else wait here for frame 0 to come about. */
+       } else if (++(thisSproingie->life) >= 0) {
+               if (t > 1) {
+                       g_higher = -3 + myrand(5);
+                       g_back = -2 + myrand(5);
+               } else if (t == 1) {
+                       g_higher = -2 + myrand(3);
+                       g_back = -1 + myrand(3);
+               } else {
+                       g_higher = -1;
+                       g_back = 0;
+               }
+
+               thisSproingie->x = (-g_higher - g_back);
+               thisSproingie->y = (g_higher << 1);
+               thisSproingie->z = (g_back - g_higher);
+               thisSproingie->life = 40 + myrand(200);
+               thisSproingie->frame = -10;
+               thisSproingie->r = (GLfloat) (40 + myrand(200)) / 255.0;
+               thisSproingie->g = (GLfloat) (40 + myrand(200)) / 255.0;
+               thisSproingie->b = (GLfloat) (40 + myrand(200)) / 255.0;
+
+               for (t2 = 0; t2 < si->maxsproingies; ++t2) {
+                       if ((t2 != t) && (thisSproingie->x == S2->x) &&
+                           (thisSproingie->y == S2->y) && (thisSproingie->z == S2->z) &&
+                           (S2->life > 10) && (S2->frame < 0)) {
+                               /* If one is already being born, just wait. */
+                               thisSproingie->life = -1;
+                       }
+                       ++S2;
+               }
+       }
+}
+
+static void
+NextSproingie(int screen)
+{
+       sp_instance *si = &si_list[screen];
+       int         ddx, t;
+       struct sPosColor *thisSproingie = &(si->positions[0]);
+
+       if (++si->sframe > 11) {
+               si->sframe = 0;
+               for (t = 0; t < si->maxsproingies; ++t) {
+                       thisSproingie->x -= 1;
+                       thisSproingie->y += 2;
+                       thisSproingie->z -= 1;
+                       ++thisSproingie;
+               }
+       }
+       for (t = 0; t < si->maxsproingies; ++t) {
+               AdvanceSproingie(t, si);
+       }
+
+       if (si->target_count < 0) {     /* track to current target */
+               if (si->target_rx < si->rotx)
+                       --si->rotx;
+               else if (si->target_rx > si->rotx)
+                       ++si->rotx;
+
+               if (si->target_ry < si->roty)
+                       --si->roty;
+               else if (si->target_ry > si->roty)
+                       ++si->roty;
+
+               ddx = (si->target_dist - si->dist) / 8;
+               if (ddx)
+                       si->dist += ddx;
+               else if (si->target_dist < si->dist)
+                       --si->dist;
+               else if (si->target_dist > si->dist)
+                       ++si->dist;
+
+               if ((si->target_rx == si->rotx) && (si->target_ry == si->roty) &&
+                   (si->target_dist == si->dist)) {
+                       si->target_count = T_COUNT;
+                       if (si->target_dist <= 32)
+                               si->target_count >>= 2;
+               }
+       } else if (--si->target_count < 0) {    /* make up new target */
+               si->target_rx = myrand(100) - 35;
+               si->target_ry = -myrand(90);
+               si->target_dist = 32 << myrand(2);      /* could be 32, 64, or 128, (previously or 256) */
+
+               if (si->target_dist >= si->dist)        /* no duplicate distances */
+                       si->target_dist <<= 1;
+       }
+       /* Otherwise just hang loose for a while here */
+}
+
+#ifdef __AUXFUNCS__
+void
+PrintEm(void)
+{
+       int         t, count = 0;
+
+       for (t = 0; t < maxsproingies; ++t) {
+               if (positions[t].life > 0)
+                       ++count;
+       }
+       (void) printf("RotX: %d, RotY: %d, Dist: %d.  Targets: X %d, Y %d, D %d.  Visible: %d\n",
+                rotx, roty, dist, target_rx, target_ry, target_dist, count);
+}
+
+void
+ResetEm(void)
+{
+       int         t;
+
+       for (t = 0; t < maxsproingies; ++t) {
+               positions[t].x = 0;
+               positions[t].y = 0;
+               positions[t].z = 0;
+               positions[t].life = -2;
+               positions[t].frame = 0;
+       }
+}
+
+void
+distAdd(void)
+{
+       if (dist < (1 << 16 << 4))
+               dist <<= 1;
+}
+
+void
+distSubtract(void)
+{
+       if (dist > 1)
+               dist >>= 1;
+}
+
+void
+rotxAdd(void)
+{
+       rotx = (rotx + 5) % 360;
+}
+
+void
+rotxSubtract(void)
+{
+       rotx = (rotx - 5) % 360;
+}
+
+void
+rotyAdd(void)
+{
+       roty = (roty + 5) % 360;
+}
+
+void
+rotySubtract(void)
+{
+       roty = (roty - 5) % 360;
+}
+
+void
+rotxBAdd(void)
+{
+       rotx = (rotx + 45) % 360;
+}
+
+void
+rotxBSubtract(void)
+{
+       rotx = (rotx - 45) % 360;
+}
+
+void
+rotyBAdd(void)
+{
+       roty = (roty + 45) % 360;
+}
+
+void
+rotyBSubtract(void)
+{
+       roty = (roty - 45) % 360;
+}
+
+#endif
+
+static void
+RenderSproingie(int t, sp_instance * si)
+{
+       GLfloat     scale, pointsize, mat_color[4] =
+       {0.0, 0.0, 0.0, 1.0};
+       GLdouble    clipplane[4] =
+       {0.0, 1.0, 0.0, 0.0};
+       struct sPosColor *thisSproingie = &(si->positions[t]);
+
+       if (thisSproingie->life < 1)
+               return;
+
+       glPushMatrix();
+
+       if (!si->mono) {
+               mat_color[0] = thisSproingie->r;
+               mat_color[1] = thisSproingie->g;
+               mat_color[2] = thisSproingie->b;
+               if (si->wireframe)
+                       glColor3fv(mat_color);
+               else {
+                       glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat_color);
+               }
+       }
+       if (thisSproingie->frame < 0) {
+               glEnable(GL_CLIP_PLANE0);
+               glTranslatef((GLfloat) (thisSproingie->x),
+                            (GLfloat) (thisSproingie->y) +
+                            ((GLfloat) (thisSproingie->frame) / 9.0),
+                            (GLfloat) (thisSproingie->z));
+               clipplane[3] = ((GLdouble) (thisSproingie->frame) / 9.0) +
+                       (si->wireframe ? 0.0 : 0.1);
+               glClipPlane(GL_CLIP_PLANE0, clipplane);
+               glCallList(si->sproingies[0]);
+               glDisable(GL_CLIP_PLANE0);
+       } else if (thisSproingie->frame >= BOOM_FRAME) {
+               glTranslatef((GLfloat) (thisSproingie->x) + 0.5,
+                            (GLfloat) (thisSproingie->y) + 0.5,
+                            (GLfloat) (thisSproingie->z) - 0.5);
+               scale = (GLfloat) (1 << (thisSproingie->frame - BOOM_FRAME));
+               glScalef(scale, scale, scale);
+               if (!si->wireframe) {
+                       if (!si->mono)
+                               glColor3fv(mat_color);
+                       glDisable(GL_LIGHTING);
+               }
+               pointsize = (GLfloat) ((BOOM_FRAME + 8) - thisSproingie->frame) -
+                       (si->dist / 64.0);
+               glPointSize((pointsize < 1.0) ? 1.0 : pointsize);
+/*-
+ * PURIFY 4.0.1 reports an unitialized memory read on the next line when using
+ * MesaGL 2.2.  This has been tracked to MesaGL 2.2 src/points.c line 313. */
+               glCallList(si->SproingieBoom);
+               glPointSize(1.0);
+               if (!si->wireframe) {
+                       glEnable(GL_LIGHTING);
+               }
+       } else if (thisSproingie->frame > 5) {
+               glTranslatef((GLfloat) (thisSproingie->x + 1),
+                            (GLfloat) (thisSproingie->y - 1), (GLfloat) (thisSproingie->z - 1));
+               glRotatef((GLfloat) - 90.0, 0.0, 1.0, 0.0);
+               glCallList(si->sproingies[thisSproingie->frame - 6]);
+       } else {
+               glTranslatef((GLfloat) (thisSproingie->x), (GLfloat) (thisSproingie->y),
+                            (GLfloat) (thisSproingie->z));
+               glCallList(si->sproingies[thisSproingie->frame]);
+       }
+
+       glPopMatrix();
+
+}
+
+static void
+ComputeGround(sp_instance * si)
+{
+       int         g_higher, g_back, g_width, g_height;
+
+       /* higher: x-1, y+2, z-1 */
+       /* back: x-1, y, z+1 */
+
+       if (si->groundlevel == 0) {
+               g_back = 2;
+               g_width = 5;
+       } else if (si->groundlevel == 1) {
+               g_back = 4;
+               g_width = 8;
+       } else {
+               g_back = 8;
+               g_width = 16;
+       }
+
+       if ((g_higher = si->dist >> 3) < 4)
+               g_higher = 4;
+       if (g_higher > 16)
+               g_higher = 16;
+       g_height = g_higher << 1;
+
+       if (si->rotx < -10)
+               g_higher += (g_higher >> 2);
+       else if (si->rotx > 10)
+               g_higher -= (g_higher >> 2);
+
+#if 0
+       if (si->dist > 128) {
+               ++g_higher;
+               ++g_back;
+               g_back <<= 1;
+       } else if (si->dist > 64) {
+               ++g_higher;
+               ++g_back;
+       } else if (si->dist > 32) {
+               /* nothing special */
+       } else {
+               if (g_higher > 2) {
+                       g_higher = g_back = 4;
+               }
+       }
+#endif
+
+       /* startx, starty, startz, width, height */
+       LayGround((-g_higher - g_back), (g_higher << 1), (g_back - g_higher),
+                 (g_width), (g_height), si);
+}
+
+void
+DisplaySproingies(int screen)
+{
+       sp_instance *si = &si_list[screen];
+       int         t;
+       GLfloat     position[] =
+       {8.0, 5.0, -2.0, 0.1};
+
+       if (si->wireframe)
+               glClear(GL_COLOR_BUFFER_BIT);
+       else
+               glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+       glPushMatrix();
+       glTranslatef(0.0, 0.0, -(GLfloat) (si->dist) / 16.0);   /* viewing transform  */
+       glRotatef((GLfloat) si->rotx, 1.0, 0.0, 0.0);
+       glRotatef((GLfloat) si->roty, 0.0, 1.0, 0.0);
+
+       if (!si->wireframe)
+               glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+#if 0                          /* Show light pos */
+       glPushMatrix();
+       glTranslatef(position[0], position[1], position[2]);
+       glColor3f(1.0, 1.0, 1.0);
+       if (!si->wireframe) {
+               glDisable(GL_LIGHTING);
+       }
+       glCallList(si->SproingieBoom);
+       if (!si->wireframe) {
+               glEnable(GL_LIGHTING);
+       }
+       glPopMatrix();
+#endif
+
+       glTranslatef((GLfloat) si->sframe * (-1.0 / 12.0) - 0.75,
+                    (GLfloat) si->sframe * (2.0 / 12.0) - 0.5,
+                    (GLfloat) si->sframe * (-1.0 / 12.0) + 0.75);
+
+       if (si->wireframe)
+               ComputeGround(si);
+
+       for (t = 0; t < si->maxsproingies; ++t) {
+               RenderSproingie(t, si);
+       }
+
+       if (!si->wireframe)
+               ComputeGround(si);
+
+       glPopMatrix();
+       glFlush();
+
+       SproingieSwap();
+}
+
+void
+NextSproingieDisplay(int screen)
+{
+       NextSproingie(screen);
+       DisplaySproingies(screen);
+}
+
+#if 0
+void
+ReshapeSproingies(int w, int h)
+{
+       glViewport(0, 0, w, h);
+       glMatrixMode(GL_PROJECTION);
+       glLoadIdentity();
+       gluPerspective(65.0, (GLfloat) w / (GLfloat) h, 0.1, 2000.0);   /* was 200000.0 */
+       glMatrixMode(GL_MODELVIEW);
+       glLoadIdentity();
+}
+
+#endif
+
+void
+CleanupSproingies(int screen)
+{
+       sp_instance *si = &si_list[screen];
+       int         t;
+
+       if (si->SproingieBoom) {
+               for (t = 0; t < 6; ++t)
+                       glDeleteLists(si->sproingies[t], 1);
+
+               glDeleteLists(si->TopsSides, 2);
+               glDeleteLists(si->SproingieBoom, 1);
+
+               --active_screens;
+               si->SproingieBoom = 0;
+       }
+       if (si->positions) {
+               (void) free((void *) (si->positions));
+               si->positions = NULL;
+       }
+       if ((active_screens == 0) && si_list) {
+               (void) free((void *) (si_list));
+               si_list = NULL;
+       }
+}
+
+void
+InitSproingies(int wfmode, int grnd, int mspr, int screen, int numscreens,
+              int mono)
+{
+       GLfloat     ambient[] =
+       {0.2, 0.2, 0.2, 1.0};
+       GLfloat     position[] =
+       {10.0, 1.0, 1.0, 10.0};
+       GLfloat     mat_diffuse[] =
+       {0.6, 0.6, 0.6, 1.0};
+       GLfloat     mat_specular[] =
+       {0.8, 0.8, 0.8, 1.0};
+       GLfloat     mat_shininess[] =
+       {50.0};
+
+       sp_instance *si;
+       int         t;
+
+       if (si_list == NULL) {
+               if ((si_list = (sp_instance *) calloc(numscreens,
+                                             sizeof (sp_instance))) == NULL)
+                       return;
+       }
+       si = &si_list[screen];
+
+       active_screens++;
+       CleanupSproingies(screen);
+
+       if (mspr < 0)
+               mspr = 0;
+       if (mspr >= MAXSPROING)
+               mspr = MAXSPROING - 1;
+
+       si->rotx = 0;
+       si->roty = -45;
+       si->dist = (16 << 2);
+       si->sframe = 0;
+       si->target_count = 0;
+       si->mono = mono;
+
+       si->wireframe = si->flatshade = 0;
+
+       if (wfmode == 2)
+               si->flatshade = 1;
+       else if (wfmode)
+               si->wireframe = 1;
+
+       si->groundlevel = grnd;
+       si->maxsproingies = mspr;
+
+       if (si->maxsproingies) {
+               si->positions = (struct sPosColor *) calloc(si->maxsproingies,
+                                                 sizeof (struct sPosColor));
+
+               if (!(si->positions))
+                       si->maxsproingies = 0;
+       }
+       for (t = 0; t < si->maxsproingies; ++t) {
+               si->positions[t].x = 0;
+               si->positions[t].y = 0;
+               si->positions[t].z = 0;
+               si->positions[t].life = (-t * ((si->maxsproingies > 19) ? 1 : 4)) - 2;
+               si->positions[t].frame = 0;
+       }
+
+#if 0                          /* Test boom */
+       si->positions[0].x = 0;
+       si->positions[0].y = 0;
+       si->positions[0].z = 0;
+       si->positions[0].life = 10;
+       si->positions[0].frame = BOOM_FRAME;
+       si->positions[0].r = 0.656863;
+       si->positions[0].g = 1.0;
+       si->positions[0].b = 0.656863;
+#endif
+
+       if (!(si->TopsSides = build_TopsSides(si->wireframe)))
+               (void) fprintf(stderr, "build_TopsSides\n");
+
+       if (!(si->sproingies[0] = BuildLWO(si->wireframe, &LWO_s1_1)))
+               (void) fprintf(stderr, "BuildLWO - 1\n");
+       if (!(si->sproingies[1] = BuildLWO(si->wireframe, &LWO_s1_2)))
+               (void) fprintf(stderr, "BuildLWO - 2\n");
+       if (!(si->sproingies[2] = BuildLWO(si->wireframe, &LWO_s1_3)))
+               (void) fprintf(stderr, "BuildLWO - 3\n");
+       if (!(si->sproingies[3] = BuildLWO(si->wireframe, &LWO_s1_4)))
+               (void) fprintf(stderr, "BuildLWO - 4\n");
+       if (!(si->sproingies[4] = BuildLWO(si->wireframe, &LWO_s1_5)))
+               (void) fprintf(stderr, "BuildLWO - 5\n");
+       if (!(si->sproingies[5] = BuildLWO(si->wireframe, &LWO_s1_6)))
+               (void) fprintf(stderr, "BuildLWO - 6\n");
+
+       if (!(si->SproingieBoom = BuildLWO(si->wireframe, &LWO_s1_b)))
+               (void) fprintf(stderr, "BuildLWO - b\n");
+
+       if (si->wireframe) {
+               glShadeModel(GL_FLAT);
+               glDisable(GL_LIGHTING);
+       } else {
+               if (si->flatshade) {
+                       glShadeModel(GL_FLAT);
+                       position[0] = 1.0;
+                       position[3] = 0.0;
+               }
+               glEnable(GL_LIGHTING);
+               glEnable(GL_LIGHT0);
+               glDepthFunc(GL_LEQUAL);
+               glEnable(GL_DEPTH_TEST);
+
+               glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+               glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+               glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
+               glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+               glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+
+               /* glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); */
+               glCullFace(GL_BACK);
+               glEnable(GL_CULL_FACE);
+
+               glFrontFace(GL_CW);
+               /* glEnable(GL_NORMALIZE); */
+       }
+}
+
+#endif
+
+/* End of sproingies.c */