/* Surface: Sides */
glNewList(dl_num + 1, GL_COMPILE);
- mat_color[0] = 0.156863;
- mat_color[1] = 0.156863;
- mat_color[2] = 0.392157;
if (wireframe)
glColor3fv(mat_color);
else {
+ /* jwz: in wireframe mode, color tops and sides the same. */
+ mat_color[0] = 0.156863;
+ mat_color[1] = 0.156863;
+ mat_color[2] = 0.392157;
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat_color);
}
glEndList();