+++ /dev/null
-/* -*- Mode: C; tab-width: 4 -*- */
-/* sproingiewrap.c - sproingies wrapper */
-
-#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)sproingiewrap.c 4.07 97/11/24 xlockmore";
-
-#endif
-
-/*-
- * sproingiewrap.c - Copyright 1996 Sproingie Technologies Incorporated.
- *
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * Programming: Ed Mackey, http://www.netaxs.com/~emackey/
- * Sproingie 3D objects modeled by: Al Mackey, al@iam.com
- * (using MetaNURBS in NewTek's Lightwave 3D v5).
- *
- * Revision History:
- * 26-Apr-97: Added glPointSize() calls around explosions, plus other fixes.
- * 28-Mar-97: Added size support.
- * 22-Mar-97: Updated to use glX interface instead of xmesa one.
- * Also, support for multiscreens added.
- * 20-Mar-97: Updated for xlockmore v4.02alpha7 and higher, using
- * xlockmore's built-in Mesa/OpenGL support instead of
- * my own. Submitted for inclusion in xlockmore.
- * 09-Dec-96: Written.
- */
-
-/*-
- * The sproingies have six "real" frames, (s1_1 to s1_6) that show a
- * sproingie jumping off a block, headed down and to the right. But
- * the program thinks of sproingies as having twelve "virtual" frames,
- * with the latter six being copies of the first, only lowered and
- * rotated by 90 degrees (jumping to the left). So after going
- * through 12 frames, a sproingie has gone down two rows but not
- * moved horizontally.
- *
- * To have the sproingies randomly choose left/right jumps at each
- * block, the program should go back to thinking of only 6 frames,
- * and jumping down only one row when it is done. Then it can pick a
- * direction for the next row.
- *
- * (Falling off the end might not be so bad either. :) )
- */
-
-#ifdef STANDALONE
-# define PROGCLASS "Sproingies"
-# define HACK_INIT init_sproingies
-# define HACK_DRAW draw_sproingies
-# define sproingies_opts xlockmore_opts
-# define DEFAULTS "*delay: 100 \n" \
- "*count: 5 \n" \
- "*cycles: 0 \n" \
- "*size: 0 \n" \
- "*wireframe: False \n"
-# include "xlockmore.h" /* from the xscreensaver distribution */
-#else /* !STANDALONE */
-# include "xlock.h" /* from the xlockmore distribution */
-#endif /* !STANDALONE */
-
-#ifdef USE_GL
-
-ModeSpecOpt sproingies_opts =
-{0, NULL, 0, NULL, NULL};
-
-#ifdef USE_MODULES
-ModStruct sproingies_description =
-{"sproingies", "init_sproingies", "draw_sproingies", "release_sproingies",
- "refresh_sproingies", "init_sproingies", NULL, &sproingies_opts,
- 1000, 5, 0, 400, 4, 1.0, "",
- "Shows Sproingies! Nontoxic. Safe for pets and small children", 0, NULL};
-
-#endif
-
-#define MINSIZE 32
-
-#include <GL/glu.h>
-#include <time.h>
-
-void NextSproingie(int screen);
-void NextSproingieDisplay(int screen);
-void DisplaySproingies(int screen);
-
-#if 0
-void ReshapeSproingies(int w, int h);
-
-#endif
-void CleanupSproingies(int screen);
-void InitSproingies(int wfmode, int grnd, int mspr, int screen, int numscreens, int mono);
-
-typedef struct {
- GLfloat view_rotx, view_roty, view_rotz;
- GLint gear1, gear2, gear3;
- GLfloat angle;
- GLuint limit;
- GLuint count;
- GLXContext *glx_context;
- int mono;
- Window window;
-} sproingiesstruct;
-
-static sproingiesstruct *sproingies = NULL;
-
-static Display *swap_display;
-static Window swap_window;
-
-void
-SproingieSwap(void)
-{
- glFinish();
- glXSwapBuffers(swap_display, swap_window);
-}
-
-
-void
-init_sproingies(ModeInfo * mi)
-{
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
- int screen = MI_SCREEN(mi);
-
- int cycles = MI_CYCLES(mi);
- int count = MI_COUNT(mi);
- int size = MI_SIZE(mi);
-
- sproingiesstruct *sp;
- int wfmode = 0, grnd, mspr, w, h;
-
- if (sproingies == NULL) {
- if ((sproingies = (sproingiesstruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (sproingiesstruct))) == NULL)
- return;
- }
- sp = &sproingies[screen];
-
- sp->mono = (MI_IS_MONO(mi) ? 1 : 0);
- sp->window = window;
- if ((sp->glx_context = init_GL(mi)) != NULL) {
-
- if ((cycles & 1) || MI_IS_WIREFRAME(mi))
- wfmode = 1;
- grnd = (cycles >> 1);
- if (grnd > 2)
- grnd = 2;
-
- mspr = count;
- if (mspr > 100)
- mspr = 100;
-
- /* wireframe, ground, maxsproingies */
- InitSproingies(wfmode, grnd, mspr, MI_SCREEN(mi), MI_NUM_SCREENS(mi), sp->mono);
-
- /* Viewport is specified size if size >= MINSIZE && size < screensize */
- if (size == 0) {
- w = MI_WIDTH(mi);
- h = MI_HEIGHT(mi);
- } else if (size < MINSIZE) {
- w = MINSIZE;
- h = MINSIZE;
- } else {
- w = (size > MI_WIDTH(mi)) ? MI_WIDTH(mi) : size;
- h = (size > MI_HEIGHT(mi)) ? MI_HEIGHT(mi) : size;
- }
-
- glViewport((MI_WIDTH(mi) - w) / 2, (MI_HEIGHT(mi) - h) / 2, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(65.0, (GLfloat) w / (GLfloat) h, 0.1, 2000.0); /* was 200000.0 */
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- swap_display = display;
- swap_window = window;
- DisplaySproingies(MI_SCREEN(mi));
- } else {
- MI_CLEARWINDOW(mi);
- }
-}
-
-/* ARGSUSED */
-void
-draw_sproingies(ModeInfo * mi)
-{
- sproingiesstruct *sp = &sproingies[MI_SCREEN(mi)];
- Display *display = MI_DISPLAY(mi);
- Window window = MI_WINDOW(mi);
-
- if (!sp->glx_context)
- return;
-
- glDrawBuffer(GL_BACK);
- glXMakeCurrent(display, window, *(sp->glx_context));
-
- swap_display = display;
- swap_window = window;
-
- NextSproingieDisplay(MI_SCREEN(mi)); /* It will swap. */
-}
-
-void
-refresh_sproingies(ModeInfo * mi)
-{
- /* No need to do anything here... The whole screen is updated
- * every frame anyway. Otherwise this would be just like
- * draw_sproingies, above, but replace NextSproingieDisplay(...)
- * with DisplaySproingies(...).
- */
-}
-
-void
-release_sproingies(ModeInfo * mi)
-{
- if (sproingies != NULL) {
- int screen;
-
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- sproingiesstruct *sp = &sproingies[screen];
-
- if (sp->glx_context) {
-
- glXMakeCurrent(MI_DISPLAY(mi), sp->window, *(sp->glx_context));
- CleanupSproingies(MI_SCREEN(mi));
- }
- }
-
- (void) free((void *) sproingies);
- sproingies = NULL;
- }
- FreeAllGL(mi);
-}
-
-#endif
-
-/* End of sproingiewrap.c */