+ Window window = MI_WINDOW(mi);
+ int screen = MI_SCREEN(mi);
+
+ int count = MI_COUNT(mi);
+ int size = MI_SIZE(mi);
+
+ sproingiesstruct *sp;
+ int wfmode = 0, grnd = 0, mspr, w, h;
+
+ if (sproingies == NULL) {
+ if ((sproingies = (sproingiesstruct *) calloc(MI_NUM_SCREENS(mi),
+ sizeof (sproingiesstruct))) == NULL)
+ return;
+ }
+ sp = &sproingies[screen];
+
+ sp->mono = (MI_IS_MONO(mi) ? 1 : 0);
+ sp->window = window;
+ if ((sp->glx_context = init_GL(mi)) != NULL) {
+
+ if (MI_IS_WIREFRAME(mi))
+ wfmode = 1;
+
+ if (grnd > 2)
+ grnd = 2;
+
+ mspr = count;
+ if (mspr > 100)
+ mspr = 100;
+
+ /* wireframe, ground, maxsproingies */
+ InitSproingies(wfmode, grnd, mspr, smrt_spr, MI_SCREEN(mi), MI_NUM_SCREENS(mi), sp->mono);
+
+ /* Viewport is specified size if size >= MINSIZE && size < screensize */
+ if (size == 0) {
+ w = MI_WIDTH(mi);
+ h = MI_HEIGHT(mi);
+ } else if (size < MINSIZE) {
+ w = MINSIZE;
+ h = MINSIZE;
+ } else {
+ w = (size > MI_WIDTH(mi)) ? MI_WIDTH(mi) : size;
+ h = (size > MI_HEIGHT(mi)) ? MI_HEIGHT(mi) : size;
+ }
+
+ glViewport((MI_WIDTH(mi) - w) / 2, (MI_HEIGHT(mi) - h) / 2, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(65.0, (GLfloat) w / (GLfloat) h, 0.1, 2000.0); /* was 200000.0 */
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();