*/
#ifdef STANDALONE
-# define PROGCLASS "Sproingies"
-# define HACK_INIT init_sproingies
-# define HACK_DRAW draw_sproingies
-# define HACK_RESHAPE reshape_sproingies
-# define sproingies_opts xlockmore_opts
# define DEFAULTS "*delay: 25000 \n" \
"*count: 5 \n" \
"*cycles: 0 \n" \
"*showFPS: False \n" \
"*fpsTop: True \n" \
"*wireframe: False \n"
+# define refresh_sproingies 0
+# define sproingies_handle_event 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#ifdef USE_GL
-ModeSpecOpt sproingies_opts =
+#include "sproingies.h"
+
+ENTRYPOINT ModeSpecOpt sproingies_opts =
{0, NULL, 0, NULL, NULL};
#ifdef USE_MODULES
#define MINSIZE 32
-#include <GL/glu.h>
#include <time.h>
void NextSproingie(int screen);
static sproingiesstruct *sproingies = NULL;
-static Display *swap_display;
-static Window swap_window;
-
-static ModeInfo *global_mi_kludge;
-
-void
-SproingieSwap(void)
-{
- ModeInfo *mi = global_mi_kludge;
- if (mi->fps_p) do_fps (mi);
- glFinish();
- glXSwapBuffers(swap_display, swap_window);
-}
-
-
-void
-init_sproingies(ModeInfo * mi)
+ENTRYPOINT void
+init_sproingies (ModeInfo * mi)
{
- Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
int screen = MI_SCREEN(mi);
sproingiesstruct *sp;
int wfmode = 0, grnd, mspr, w, h;
- global_mi_kludge = mi;
-
if (sproingies == NULL) {
if ((sproingies = (sproingiesstruct *) calloc(MI_NUM_SCREENS(mi),
sizeof (sproingiesstruct))) == NULL)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- swap_display = display;
- swap_window = window;
DisplaySproingies(MI_SCREEN(mi),mi->pause);
+
} else {
MI_CLEARWINDOW(mi);
}
}
/* ARGSUSED */
-void
-draw_sproingies(ModeInfo * mi)
+ENTRYPOINT void
+draw_sproingies (ModeInfo * mi)
{
sproingiesstruct *sp = &sproingies[MI_SCREEN(mi)];
Display *display = MI_DISPLAY(mi);
glDrawBuffer(GL_BACK);
glXMakeCurrent(display, window, *(sp->glx_context));
- swap_display = display;
- swap_window = window;
-
NextSproingieDisplay(MI_SCREEN(mi),mi->pause); /* It will swap. */
+
+ if (mi->fps_p) do_fps (mi);
+ glFinish();
+ glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
}
-void
+#ifndef STANDALONE
+ENTRYPOINT void
refresh_sproingies(ModeInfo * mi)
{
/* No need to do anything here... The whole screen is updated
* with DisplaySproingies(...).
*/
}
+#endif /* !STANDALONE */
-void
+ENTRYPOINT void
reshape_sproingies (ModeInfo *mi, int w, int h)
{
ReshapeSproingies(w, h);
}
-void
-release_sproingies(ModeInfo * mi)
+ENTRYPOINT void
+release_sproingies (ModeInfo * mi)
{
if (sproingies != NULL) {
int screen;
FreeAllGL(mi);
}
+XSCREENSAVER_MODULE ("Sproingies", sproingies)
+
#endif
/* End of sproingiewrap.c */