# define PROGCLASS "Stairs"
# define HACK_INIT init_stairs
# define HACK_DRAW draw_stairs
+# define HACK_RESHAPE reshape_stairs
# define stairs_opts xlockmore_opts
-# define DEFAULTS "*cycles: 1 \n" \
- "*delay: 20000 \n" \
+# define DEFAULTS "*delay: 20000 \n" \
+ "*showFPS: False \n" \
"*wireframe: False \n"
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
sp->sphere_position = 0;
}
-static void
-reshape(ModeInfo * mi, int width, int height)
+void
+reshape_stairs(ModeInfo * mi, int width, int height)
{
stairsstruct *sp = &stairs[MI_SCREEN(mi)];
static void
pinit(void)
{
+ int status;
glClearDepth(1.0);
glClearColor(0.0, 0.0, 0.0, 1.0);
glEnable(GL_CULL_FACE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, WoodTextureWidth, WoodTextureHeight,
- GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
+
+ clear_gl_error();
+ status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3,
+ WoodTextureWidth, WoodTextureHeight,
+ GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
+ if (status)
+ {
+ const char *s = (char *) gluErrorString (status);
+ fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
+ progname, WoodTextureWidth, WoodTextureHeight,
+ (s ? s : "(unknown)"));
+ exit (1);
+ }
+ check_gl_error("mipmapping");
+
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
if ((sp->glx_context = init_GL(mi)) != NULL) {
- reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ reshape_stairs(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
glDrawBuffer(GL_BACK);
if (!glIsList(objects))
objects = glGenLists(1);
glPopMatrix();
+ if (mi->fps_p) do_fps (mi);
glFlush();
glXSwapBuffers(display, window);