http://svn.poeml.de/viewvc/ppc/src-unpacked/xscreensaver/xscreensaver-4.12.tar.bz2...
[xscreensaver] / hacks / glx / stairs.c
index c12316a148251cbe2946f143db156c7d2238e855..33e73ab03f9318af5d9bb557ce9b6ca1c8948e88 100644 (file)
@@ -64,9 +64,10 @@ static const char sccsid[] = "@(#)stairs.c   4.07 97/11/24 xlockmore";
 # define PROGCLASS                     "Stairs"
 # define HACK_INIT                     init_stairs
 # define HACK_DRAW                     draw_stairs
+# define HACK_RESHAPE          reshape_stairs
 # define stairs_opts           xlockmore_opts
-# define DEFAULTS                      "*cycles:               1       \n"                     \
-                                                       "*delay:                200000  \n"                     \
+# define DEFAULTS                      "*delay:                20000   \n"                     \
+                                                       "*showFPS:      False   \n"                     \
                                                        "*wireframe:    False   \n"
 # include "xlockmore.h"                /* from the xscreensaver distribution */
 #else /* !STANDALONE */
@@ -108,6 +109,7 @@ typedef struct {
        Bool        direction;
        int         AreObjectsDefined[1];
        int         sphere_position;
+       int         sphere_tick;
        GLXContext *glx_context;
 } stairsstruct;
 
@@ -195,6 +197,8 @@ static float positions[] =
 
 #define NPOSITIONS ((sizeof positions) / (sizeof positions[0]))
 
+#define SPHERE_TICKS 8
+
 static stairsstruct *stairs = NULL;
 static GLuint objects;
 
@@ -313,21 +317,106 @@ draw_stairs_internal(ModeInfo * mi)
        glPushMatrix();
        glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialYellow);
 
-       glTranslatef((GLfloat) positions[sp->sphere_position],
-                    (GLfloat) positions[sp->sphere_position + 1],
-                    (GLfloat) positions[sp->sphere_position + 2]);
+    {
+      int pos  = sp->sphere_position;
+      int ppos = sp->sphere_position - 3;
+      int npos = sp->sphere_position + 3;
+      GLfloat spx, spy, spz;
+      GLfloat dx, dy, dz;
+      int div;
+
+      if (ppos < 0) ppos += NPOSITIONS;
+      if (npos >= NPOSITIONS) npos -= NPOSITIONS;
+
+      if (sp->sphere_tick < 0)
+        {
+          dx = positions[ppos]   - positions[pos];
+          dy = positions[ppos+1] - positions[pos+1];
+          dz = positions[ppos+2] - positions[pos+2];
+          div = SPHERE_TICKS + sp->sphere_tick;
+        }
+      else
+        {
+          dx = positions[npos]   - positions[pos];
+          dy = positions[npos+1] - positions[pos+1];
+          dz = positions[npos+2] - positions[ppos+2];
+          div = SPHERE_TICKS - sp->sphere_tick;
+        }
+        
+      spx = positions[pos];
+      spy = positions[pos+1];
+      spz = positions[pos+2];
+      if (div != 0)
+        {
+          spx += dx / div;
+          spy += dy / div;
+          spz += dz / div;
+        }
+
+
+      spy -= 0.5;   /* move the bottom of the ball closer to the stairs */
+
+
+#ifdef DEBUG
+      fprintf(stderr, "%3d %3d   %2.2f %2.2f %2.2f  %2.2f %2.2f %2.2f\n",
+              sp->sphere_position, sp->sphere_tick,
+              dx, dy, dz,
+              spx, spy, spz);
+
+      glBegin(GL_LINE_LOOP);   /* path 1 */
+      glVertex3f(positions[pos],  positions[pos+1],  positions[pos+2]);
+      glVertex3f(positions[npos], positions[npos+1], positions[npos+2]);
+      glEnd();
+
+      glBegin(GL_LINE_LOOP);   /* path 2 */
+      glVertex3f(positions[pos],  positions[pos+1],  positions[pos+2]);
+      glVertex3f(positions[ppos], positions[ppos+1], positions[ppos+2]);
+      glEnd();
+
+      glBegin(GL_LINE_LOOP);  /* base origin */
+      glVertex3f(positions[pos], positions[pos+1]-10, positions[pos+2]);
+      glVertex3f(positions[pos], positions[pos+1]+10, positions[pos+2]);
+      glEnd();
+
+      glBegin(GL_LINE_LOOP);  /* base origin */
+      glVertex3f(positions[pos]-10, positions[pos+1], positions[pos+2]);
+      glVertex3f(positions[pos]+10, positions[pos+1], positions[pos+2]);
+      glEnd();
+
+      glBegin(GL_LINE_LOOP);  /* base origin */
+      glVertex3f(positions[pos], positions[pos+1], positions[pos+2]-10);
+      glVertex3f(positions[pos], positions[pos+1], positions[pos+2]+10);
+      glEnd();
+#endif /* DEBUG */
+
+      glTranslatef(spx, spy, spz);
+
+#ifdef DEBUG  /* ball origin */
+      glBegin(GL_LINE_LOOP); glVertex3f(0,-2,0); glVertex3f(0,2,0); glEnd();
+      glBegin(GL_LINE_LOOP); glVertex3f(-2,0,0); glVertex3f(2,0,0); glEnd();
+      glBegin(GL_LINE_LOOP); glVertex3f(0,0,-2); glVertex3f(0,0,2); glEnd();
+#endif /* DEBUG */
+    }
+
        if (sp->sphere_position == 0)   /* FUDGE soo its not so obvious */
                mySphere(0.48);
        else
                mySphere(0.5);
        glPopMatrix();
-       sp->sphere_position += 3;
+
+    if (++sp->sphere_tick >= SPHERE_TICKS-1)
+      {
+        sp->sphere_tick = -(SPHERE_TICKS-2);
+        sp->sphere_position += 3;
+        sp->sphere_position += 3;
+      }
+
        if (sp->sphere_position >= NPOSITIONS)
                sp->sphere_position = 0;
 }
 
-static void
-reshape(ModeInfo * mi, int width, int height)
+void
+reshape_stairs(ModeInfo * mi, int width, int height)
 {
        stairsstruct *sp = &stairs[MI_SCREEN(mi)];
 
@@ -351,6 +440,7 @@ reshape(ModeInfo * mi, int width, int height)
 static void
 pinit(void)
 {
+    int status;
        glClearDepth(1.0);
        glClearColor(0.0, 0.0, 0.0, 1.0);
 
@@ -376,8 +466,21 @@ pinit(void)
        glEnable(GL_CULL_FACE);
 
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-       gluBuild2DMipmaps(GL_TEXTURE_2D, 3, WoodTextureWidth, WoodTextureHeight,
-                         GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
+
+    clear_gl_error();
+    status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3,
+                               WoodTextureWidth, WoodTextureHeight,
+                               GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData);
+    if (status)
+      {
+        const char *s = (char *) gluErrorString (status);
+        fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
+                 progname, WoodTextureWidth, WoodTextureHeight,
+                 (s ? s : "(unknown)"));
+        exit (1);
+      }
+    check_gl_error("mipmapping");
+
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
@@ -403,10 +506,11 @@ init_stairs(ModeInfo * mi)
        sp->step = 0.0;
        sp->direction = LRAND() & 1;
        sp->sphere_position = NRAND(NPOSITIONS / 3) * 3;
+       sp->sphere_tick = 0;
 
        if ((sp->glx_context = init_GL(mi)) != NULL) {
 
-               reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+               reshape_stairs(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
                glDrawBuffer(GL_BACK);
                if (!glIsList(objects))
                        objects = glGenLists(1);
@@ -452,6 +556,7 @@ draw_stairs(ModeInfo * mi)
 
        glPopMatrix();
 
+    if (mi->fps_p) do_fps (mi);
        glFlush();
 
        glXSwapBuffers(display, window);