static int
-string_width (sws_configuration *sc, const char *s)
+sw_string_width (sws_configuration *sc, const char *s)
{
if (textures_p)
return texture_string_width (sc->texfont, s, 0);
char s[2];
s[0] = c;
s[1] = 0;
- return string_width (sc, s);
+ return sw_string_width (sc, s);
}
while (*s)
{
*c = *s++;
- w = string_width (sc, c);
+ w = sw_string_width (sc, c);
glBegin (GL_LINE_LOOP);
glVertex3f (0, 0, 0);
glVertex3f (w, 0, 0);
if (alignment >= 0)
{
- int n = string_width (sc, line);
+ int n = sw_string_width (sc, line);
xoff = 1.0 - (n * sc->font_scale);
}