stonerview_state *
-init_view(int wireframe_p, int transparent_p)
+stonerview_init_view(int wireframe_p, int transparent_p)
{
stonerview_state *st = (stonerview_state *) calloc (1, sizeof(*st));
st->wireframe = wireframe_p;
st->transparent = transparent_p;
st->num_els = NUM_ELS;
- st->elist = (elem_t *) calloc (st->num_els, sizeof(*st->elist));
+ st->elist = (stonerview_elem_t *) calloc (st->num_els, sizeof(*st->elist));
st->osctail = &st->oscroot;
}
/* callback: draw everything */
-void win_draw(stonerview_state *st)
+void
+stonerview_win_draw(stonerview_state *st)
{
int ix;
static const GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 };
glShadeModel(GL_FLAT);
for (ix=0; ix < st->num_els; ix++) {
- elem_t *el = &st->elist[ix];
+ stonerview_elem_t *el = &st->elist[ix];
glNormal3f(0.0, 0.0, 1.0);
glPopMatrix();
}
-void win_release(stonerview_state *st)
+void
+stonerview_win_release(stonerview_state *st)
{
free (st->elist);
/*free (st->oscroot); -- #### how do we free this? */