bp->glx_context = init_GL(mi);
bp->trackball = gltrackball_init ();
- bp->st = init_view(MI_IS_WIREFRAME(mi), transparent_p);
- init_move(bp->st);
+ bp->st = stonerview_init_view(MI_IS_WIREFRAME(mi), transparent_p);
+ stonerview_init_move(bp->st);
reshape_stonerview (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context));
glPushMatrix ();
+ glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (bp->trackball);
- win_draw(bp->st);
+
+ stonerview_win_draw(bp->st);
if (! bp->button_down_p)
- move_increment(bp->st);
+ stonerview_move_increment(bp->st);
glPopMatrix ();
mi->polygon_count = NUM_ELS;
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
stonerview_configuration *bp = &bps[screen];
if (bp->st)
- win_release (bp->st);
+ stonerview_win_release (bp->st);
}
free (bps);
bps = 0;