#include "stonerview.h"
#include "gltrackball.h"
+#define DEF_TRANSPARENT "True"
+
typedef struct {
GLXContext *glx_context;
stonerview_state *st;
static stonerview_configuration *bps = NULL;
-ENTRYPOINT ModeSpecOpt stonerview_opts = {0, NULL, 0, NULL, NULL};
+static Bool transparent_p;
+
+
+static XrmOptionDescRec opts[] = {
+ { "-transparent", ".transparent", XrmoptionNoArg, "True" },
+ { "+transparent", ".transparent", XrmoptionNoArg, "False" },
+};
+
+static argtype vars[] = {
+ {&transparent_p, "transparent", "Transparent", DEF_TRANSPARENT, t_Bool},
+};
+
+ENTRYPOINT ModeSpecOpt stonerview_opts = {countof(opts), opts, countof(vars), vars, NULL};
ENTRYPOINT void
fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
-
- bp = &bps[MI_SCREEN(mi)];
}
bp = &bps[MI_SCREEN(mi)];
bp->glx_context = init_GL(mi);
bp->trackball = gltrackball_init ();
- bp->st = init_view(MI_IS_WIREFRAME(mi));
- init_move(bp->st);
+ bp->st = stonerview_init_view(MI_IS_WIREFRAME(mi), transparent_p);
+ stonerview_init_move(bp->st);
reshape_stonerview (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
}
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context));
glPushMatrix ();
+ glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (bp->trackball);
- win_draw(bp->st);
+
+ stonerview_win_draw(bp->st);
if (! bp->button_down_p)
- move_increment(bp->st);
+ stonerview_move_increment(bp->st);
glPopMatrix ();
mi->polygon_count = NUM_ELS;
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
stonerview_configuration *bp = &bps[screen];
if (bp->st)
- win_release (bp->st);
+ stonerview_win_release (bp->st);
}
free (bps);
bps = 0;