"*count: 25 \n" \
"*cycles: 40 \n" \
"*showFPS: False \n" \
- "*wireframe: False \n"
+ "*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define superquadrics_handle_event 0
# include "xlockmore.h" /* from the xscreensaver distribution */
}
static int
-DisplaySuperquadrics(superquadricsstruct * sp)
+DisplaySuperquadrics(ModeInfo *mi)
{
+ superquadricsstruct *sp = &superquadrics[MI_SCREEN(mi)];
int polys = 0;
glDrawBuffer(GL_BACK);
if (sp->wireframe)
SetCull(0, sp);
glScalef(0.7, 0.7, 0.7); /* jwz: scale it down a bit */
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
polys = DoneScale(sp);
glPopMatrix();
}
static int
-NextSuperquadricDisplay(superquadricsstruct * sp)
+NextSuperquadricDisplay(ModeInfo *mi)
{
+ superquadricsstruct *sp = &superquadrics[MI_SCREEN(mi)];
NextSuperquadric(sp);
- return DisplaySuperquadrics(sp);
+ return DisplaySuperquadrics(mi);
}
#define MINSIZE 200
MI_COUNT(mi), MI_CYCLES(mi), spinspeed, sp);
ReshapeSuperquadrics(MI_WIDTH(mi), MI_HEIGHT(mi));
- DisplaySuperquadrics(sp);
+ DisplaySuperquadrics(mi);
glFinish();
glXSwapBuffers(display, window);
} else {
glXMakeCurrent(display, window, *(sp->glx_context));
- mi->polygon_count = NextSuperquadricDisplay(sp);
+ mi->polygon_count = NextSuperquadricDisplay(mi);
if (mi->fps_p) do_fps (mi);
glFinish();