-# ifdef HAVE_GLBITMAP
- load_font(mi->dpy, "titleFont", &tp->xfont1, &tp->font1_dlist);
- load_font(mi->dpy, "titleFont2", &tp->xfont2, &tp->font2_dlist);
- load_font(mi->dpy, "titleFont3", &tp->xfont3, &tp->font3_dlist);
-# else /* !HAVE_GLBITMAP */