* implied warranty.
*/
-#include <GL/gl.h>
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif /* HAVE_CONFIG_H */
+
+#ifndef HAVE_COCOA
+# include <GL/gl.h>
+#endif
+
+#ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+#endif /* HAVE_JWZGLES */
+
+#include "tangram_shapes.h"
#define small_scale ( 1 )
#define large_scale ( 2 )
glNormal3f(0, 1, 0);
glVertex3fv(vertices[0]);
+ glNormal3f(0, 1, 0);
glVertex3fv(vertices[2]);
+ glNormal3f(0, 1, 0);
glVertex3fv(vertices[1]);
glNormal3f(0, -1, 0);
glVertex3fv(vertices[3]);
+ glNormal3f(0, -1, 0);
glVertex3fv(vertices[4]);
+ glNormal3f(0, -1, 0);
glVertex3fv(vertices[5]);
glEnd();
glBegin((wire) ? GL_LINE_LOOP : GL_QUADS);
glNormal3f(1, 0, 1);
glVertex3fv(vertices[2]);
+ glNormal3f(1, 0, 1);
glVertex3fv(vertices[5]);
+ glNormal3f(1, 0, 1);
glVertex3fv(vertices[4]);
+ glNormal3f(1, 0, 1);
glVertex3fv(vertices[1]);
glNormal3f(-1, 0, 0);
glVertex3fv(vertices[0]);
+ glNormal3f(-1, 0, 0);
glVertex3fv(vertices[1]);
+ glNormal3f(-1, 0, 0);
glVertex3fv(vertices[4]);
+ glNormal3f(-1, 0, 0);
glVertex3fv(vertices[3]);
glNormal3f(0, 0, -1);
- glVertex3fv(vertices[2]);
- glVertex3fv(vertices[5]);
- glVertex3fv(vertices[3]);
glVertex3fv(vertices[0]);
+ glNormal3f(0, 0, -1);
+ glVertex3fv(vertices[3]);
+ glNormal3f(0, 0, -1);
+ glVertex3fv(vertices[5]);
+ glNormal3f(0, 0, -1);
+ glVertex3fv(vertices[2]);
glEnd();
}
+static
void unit_cube(int wire)
{
glBegin((wire) ? GL_LINE_LOOP : GL_QUADS);
- glNormal3f(0.0f, -1.0f, 0.0f);
- glVertex3f(0.0f, -alpha, 0.0f);
- glVertex3f(1.0f, -alpha, 0.0f);
- glVertex3f(1.0f, -alpha, 1.0f);
- glVertex3f(0.0f, -alpha, 1.0f);
+
+ glNormal3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(0.0f, alpha, 0.0f);
+ glVertex3f(0.0f, alpha, 1.0f);
+ glVertex3f(1.0f, alpha, 1.0f);
+ glVertex3f(1.0f, alpha, 0.0f);
glNormal3f(0.0f, 0.0f, 1.0f);
glVertex3f(0.0f, -alpha, 1.0f);
glVertex3f(0.0f, alpha, 1.0f);
glVertex3f(0.0f, alpha, 0.0f);
- glNormal3f(0.0f, 1.0f, 0.0f);
- glVertex3f(0.0f, alpha, 0.0f);
- glVertex3f(0.0f, alpha, 1.0f);
- glVertex3f(1.0f, alpha, 1.0f);
- glVertex3f(1.0f, alpha, 0.0f);
+ glNormal3f(0.0f, -1.0f, 0.0f);
+ glVertex3f(0.0f, -alpha, 0.0f);
+ glVertex3f(1.0f, -alpha, 0.0f);
+ glVertex3f(1.0f, -alpha, 1.0f);
+ glVertex3f(0.0f, -alpha, 1.0f);
+
glEnd();
}
+static
void unit_rhomboid(int wire)
{
glBegin((wire) ? GL_LINE_LOOP : GL_QUADS);