-/* texfonts, Copyright (c) 2005 Jamie Zawinski <jwz@jwz.org>
+/* texfonts, Copyright (c) 2005, 2006 Jamie Zawinski <jwz@jwz.org>
* Loads X11 fonts into textures for use with OpenGL.
*
* Permission to use, copy, modify, distribute, and sell this software and its
*/
-#include "config.h"
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
-#include <GL/glx.h>
-#include <GL/glu.h>
+
+#ifdef HAVE_COCOA
+# include <OpenGL/glu.h>
+#else
+# include <GL/glx.h>
+# include <GL/glu.h>
+#endif
+
#include "resources.h"
#include "texfont.h"
static int
to_pow2 (int i)
{
- static unsigned int pow2[] = { 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024,
- 2048, 4096, 8192, 16384, 32768, 65536 };
+ static const unsigned int pow2[] = {
+ 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024,
+ 2048, 4096, 8192, 16384, 32768, 65536 };
int j;
for (j = 0; j < sizeof(pow2)/sizeof(*pow2); j++)
if (pow2[j] >= i) return pow2[j];
}
-/* Given a Pixmap of depth 1, converts it to an OpenGL luminance mipmap.
- The 1 bits are drawn, the 0 bits are alpha.
+/* Given a Pixmap (of screen depth), converts it to an OpenGL luminance mipmap.
+ RGB are averaged to grayscale, and the resulting value is treated as alpha.
Pass in the size of the pixmap; the size of the texture is returned
(it may be larger, since GL like powers of 2.)
+
+ We use a screen-depth pixmap instead of a 1bpp bitmap so that if the fonts
+ were drawn with antialiasing, that is preserved.
*/
static void
-bitmap_to_texture (Display *dpy, Pixmap p, int *wP, int *hP)
+bitmap_to_texture (Display *dpy, Pixmap p, Visual *visual, int *wP, int *hP)
{
Bool mipmap_p = True;
int ow = *wP;
int w2 = to_pow2 (ow);
int h2 = to_pow2 (oh);
int x, y;
- XImage *image = XGetImage (dpy, p, 0, 0, ow, oh, ~0L, XYPixmap);
+ XImage *image = XGetImage (dpy, p, 0, 0, ow, oh, ~0L, ZPixmap);
unsigned char *data = (unsigned char *) calloc (w2, (h2 + 1));
unsigned char *out = data;
GLuint iformat = GL_INTENSITY;
GLuint type = GL_UNSIGNED_BYTE;
for (y = 0; y < h2; y++)
- for (x = 0; x < w2; x++)
- *out++ = (x >= ow || y >= oh ? 0 :
- XGetPixel (image, x, y) ? 255 : 0);
+ for (x = 0; x < w2; x++) {
+ unsigned long pixel = (x >= ow || y >= oh ? 0 : XGetPixel (image, x, y));
+ /* instead of averaging all three channels, let's just use red,
+ and assume it was already grayscale. */
+ unsigned long r = pixel & visual->red_mask;
+ pixel = ((r >> 24) | (r >> 16) | (r >> 8) | r) & 0xFF;
+ *out++ = pixel;
+ }
XDestroyImage (image);
image = 0;
texture_font_data *
load_texture_font (Display *dpy, char *res)
{
+ Screen *screen = DefaultScreenOfDisplay (dpy);
+ Window root = RootWindowOfScreen (screen);
+ XWindowAttributes xgwa;
+
texture_font_data *data = 0;
- const char *font = get_string_resource (res, "Font");
+ char *font = get_string_resource (dpy, res, "Font");
const char *def1 = "-*-times-bold-r-normal-*-240-*";
const char *def2 = "-*-times-bold-r-normal-*-180-*";
const char *def3 = "fixed";
check_gl_error ("stale texture font");
+ XGetWindowAttributes (dpy, root, &xgwa);
+
if (!res || !*res) abort();
- if (!font) font = def1;
+ if (!font) font = strdup(def1);
f = XLoadQueryFont(dpy, font);
if (!f && !!strcmp (font, def1))
{
fprintf (stderr, "%s: unable to load font \"%s\", using \"%s\"\n",
progname, font, def1);
- font = def1;
+ free (font);
+ font = strdup (def1);
f = XLoadQueryFont(dpy, font);
}
{
fprintf (stderr, "%s: unable to load font \"%s\", using \"%s\"\n",
progname, font, def2);
- font = def2;
+ free (font);
+ font = strdup (def2);
f = XLoadQueryFont(dpy, font);
}
{
fprintf (stderr, "%s: unable to load font \"%s\", using \"%s\"\n",
progname, font, def3);
- font = def3;
+ free (font);
+ font = strdup (def3);
f = XLoadQueryFont(dpy, font);
}
exit (1);
}
+ free (font);
+ font = 0;
+
data = (texture_font_data *) calloc (1, sizeof(*data));
data->dpy = dpy;
data->font = f;
(modulo the "ntextures" scaling.)
Make it square-ish, since GL likes dimensions to be powers of 2.
*/
- Screen *screen = DefaultScreenOfDisplay (dpy);
- Window root = RootWindowOfScreen (screen);
XGCValues gcv;
GC gc;
Pixmap p;
data->cell_width = cw;
data->cell_height = ch;
- p = XCreatePixmap (dpy, root, w, h, 1);
+ p = XCreatePixmap (dpy, root, w, h, xgwa.depth);
gcv.font = f->fid;
- gcv.foreground = 0;
- gcv.background = 0;
+ gcv.foreground = BlackPixelOfScreen (xgwa.screen);
+ gcv.background = BlackPixelOfScreen (xgwa.screen);
gc = XCreateGC (dpy, p, (GCFont|GCForeground|GCBackground), &gcv);
XFillRectangle (dpy, p, gc, 0, 0, w, h);
- XSetForeground (dpy, gc, 1);
+ XSetForeground (dpy, gc, WhitePixelOfScreen (xgwa.screen));
for (i = 0; i < 256 / data->ntextures; i++)
{
int ii = (i + (which * 256 / data->ntextures));
GC gc2 = XCreateGC (dpy, win, 0, &gcv);
XSetForeground (dpy, gc2, BlackPixel (dpy, 0));
XSetBackground (dpy, gc2, WhitePixel (dpy, 0));
- XCopyPlane (dpy, p, win, gc2, 0, 0, w, h, 0, 0, 1);
+ XCopyArea (dpy, p, win, gc2, 0, 0, w, h, 0, 0);
XFreeGC (dpy, gc2);
XSync(dpy, False);
usleep (100000);
}
#endif
- bitmap_to_texture (dpy, p, &data->tex_width, &data->tex_height);
+#if 0 /* debugging: write the bitmap to a pgm file */
+ {
+ char file[255];
+ XImage *image;
+ int x, y;
+ FILE *f;
+ sprintf (file, "/tmp/%02d.pgm", which);
+ image = XGetImage (dpy, p, 0, 0, w, h, ~0L, ZPixmap);
+ f = fopen (file, "w");
+ fprintf (f, "P5\n%d %d\n255\n", w, h);
+ for (y = 0; y < h; y++)
+ for (x = 0; x < w; x++) {
+ unsigned long pix = XGetPixel (image, x, y);
+ unsigned long r = (pix & xgwa.visual->red_mask);
+ r = ((r >> 24) | (r >> 16) | (r >> 8) | r);
+ fprintf (f, "%c", (char) r);
+ }
+ fclose (f);
+ XDestroyImage (image);
+ fprintf (stderr, "%s: wrote %s\n", progname, file);
+ }
+#endif
+
+ bitmap_to_texture (dpy, p, xgwa.visual,
+ &data->tex_width, &data->tex_height);
XFreePixmap (dpy, p);
}