+ GLuint format = GL_LUMINANCE;
+# else
+ GLuint iformat = GL_LUMINANCE_ALPHA;
+ GLuint format = GL_LUMINANCE_ALPHA;
+# endif
+ GLuint type = GL_UNSIGNED_BYTE;
+
+# ifdef HAVE_JWZGLES
+ /* This would work, but it's wasteful for no benefit. */
+ mipmap_p = False;
+# endif