*/
extern void print_texture_string (texture_font_data *, const char *);
+/* Draws the string on the window at the given pixel position.
+ Newlines and tab stops are honored.
+ Any numbers inside [] will be rendered as a subscript.
+ Assumes the font has been loaded as with load_texture_font().
+
+ Position is 0 for center, 1 for top left, 2 for bottom left.
+ */
+void print_texture_label (Display *, texture_font_data *,
+ int window_width, int window_height,
+ int position, const char *string);
+
/* Releases the texture font.
*/
extern void free_texture_font (texture_font_data *);