clear_gl_error();
#ifdef HAVE_GLBINDTEXTURE
glBindTexture(GL_TEXTURE_2D, texbind);
+ clear_gl_error(); /* WTF? sometimes "invalid op" from glBindTexture! */
#endif
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, teximage->width, teximage->height,